Course Links

Click on the picture
to download the file
or access the link.

Eclipse
Ready to Program
IO File
Course Outline BCSS

Calendar

(Entire Calendar at Bottom)
Feb 26
All code is due for unit 1
If done:
1 Series Task
[Bonus: Bottles of Pop]

Test 1 Preparation:
- Test preparation powerpoint
- Test Memory Work Question & Answer
- Sample Test Solution

Feb 27
Test
- closed book, no notes or discussions.
- regular test writing conditions

For studying purposes
- Test preparation powerpoint
- Test Memory Work Question & Answer
- Sample Test Solution
Feb 28
3 Make Into A Loop Task
2.3 While Loops

2.2 For Loops & Flow Charts


Feb 29 [Leap Day]
Early Release

** Note that there are video hints for #1 and #2. Watch them if you are stuck.

Work on missing unit 2 codes:
1 Series [video hint]
2 Fizz Buzz [2a: Fizz Buzz video hint, 2b: Happy Birthday video hint]
3 Make Into A Loop Task
4 Guessing Game Task

Mar 1
1. Watch While loops 2.3 OR read powerpoint.
2. Watch While loops flowcharts 2.4 OR read powerpoint.
3. Complete Sheet 2.3 and 2.4: Flow charts. Submit to the hand in bin.
4. Complete missing unit 2 codes:
- 1 Series [video hint]
- 2 Fizz Buzz [2a: Fizz Buzz video hint, 2b: Happy Birthday video hint]
- 3 Make Into A Loop Task
- 4 Guessing Game Task
Mar 4
2.7 Void Methods

6 Drawing Methods
drawingMethodsA.java, drawingMethodsB.java, drawingMethodsC.java.

Mar 5
2.7 Void Methods,
2.8 Method Pieces
,
In A People House

7 Scavenger Hunt Task
Mar 6 [Progress Reports Due]
2.5 Comments, Creativity

BottleRiddle.java

Complete missing unit 2 codes:
1 Series [video hint]
2 Fizz Buzz [2a: Fizz Buzz video hint, 2b: Happy Birthday video hint]
3 Make Into A Loop Task
4 Guessing Game Task
Mar 7
2.6 PDLC
PDLC Summary Note

RPG Assignment outline, Example 1 (starts at 3:03), Example 2.
Mar 8
Sheet 2.7, 2.8 & 2.9

2.9 Method Pieces, Already Using Methods

Finish 7 Scavenger Hunt Task

 

 

Unit 1: I/O and Decisions up

Lesson Video Class Code Check Your Understanding
Course Outline
Link to the Unit 1 Sheets

Welcome to course

Installing Java
Making Folders

1. Favourite Things
1 (A) Folders & First Program
2 (A) Favourite Things
1.4 Output Lesson:https://youtu.be/HsbPmVRXi2k

Starting in Eclipse
Starting in Ready to Program
Starting in Repl.it
2. Pictures
3 (B) Footprints [video hint]
4 (B) ASCII Name [video hint]
5 (C) Tic Tac Toe
1.5 Variables https://youtu.be/xr8kBlsbzgo 3. Question & Answer  
1.6 Input Lesson: https://youtu.be/P1vRyZNmPHI
Input Video Instructions (how to use IO):
- Ready to Program,
- Eclipse

- repl.it
4. Mad Lib Task
6 (A) Multiple Choice
7 (C) Next in Line
1.7 Math, IO Examples Lesson: https://youtu.be/_AdRpes3o6c
Math example videos:
- Eclipse & Ready,
- Repl.it
5. Grade 9 EQAO Task
6. Brampton Farmers' Market Task
8 (B) Paint Store
9 (B) Average

10 (C) Equation of a Line
1.7 Div and Mod
mod Code to test
  7. Egg Cartons 11 (C) Mod Questions
1.8 Simple Flow Charts   8. Flower Pot Shipping  
1.9 Boolean Expressions https://youtu.be/LQNk-u1tIfk   12 (C) Chip's Calorie Counter
13 (C) Calender Task
1.10 If Decisions https://youtu.be/Fk6TB5KAl4E If Example
9. Quadrants
14 (A) Magic 8 Ball
15 (C) Postal Rates
[efficient powerpoint, code]
16 (C) Goldilocks
1.11 If and Flow Charts   10. Cash Register 17 (A) Fruit Pop
18 (C) Sort 3

Review Powerpoint
    19 (D) Tic Tac Toe, Intelligent Piece of Paper

 

Unit 2: Methods and Loops up

Lesson Video Class Code Check Your Understanding
2.1 For Loops https://youtu.be/lxBndhZVY3A 1. Series [video hint]
100 Bottles of Pop
1 (a). Series Part 1
2 (b). Series Part 2
3 (c). Tricky Series
[video hint]
4. (a) Five Green Frogs
2.2 For Loops and Flow Charts   2. Fizz Buzz
[2a: Fizz Buzz video hint, 2b: Happy Birthday video hint]
5 (b). Custom Lines
6 (b). Squares
7 (c) Diamond
8 (c) Trident
2.3 While Loops https://youtu.be/fr8aHTlfItI 3. Make into a loop 9 (b) Average How Many
10 (b). Rolling Doubles
11 (b) Tournament Rank
2.4. While Loop Flow Charts https://youtu.be/XXezqNpYm4U 4. Guessing Game & Riddle
2.5 PDLC, Note   5. Pokemon Battle  
2.6 Johnson, Creativity, Comments https://youtu.be/-FwTwZITbAc    
2.7 Void Methods, In a People House Void methods:
https://youtu.be/vFCeVXWJG34
In a people house:
https://youtu.be/Q2G5R2OMoxc
6. Drawing Methods [video hint]
drawingMethodsA.java, drawingMethodsB.java, drawingMethodsC.java.
A6. Super Happy Magic Forest, The entire story
B5. First Methods
B6. Maze
C4. Rock Paper Scissors
[video hint]
C5. Tic Tac Toe - weak AI
2.8 Non-Void Methods, Already Using Methods   7. Scavenger Hunt A7. Days of the Week
B7. Math Circus

C6. Nim - weak AI

C7. Fizz Buzz AI
2.9 More Non Void Methods   8. Simple Methods (Quad) C8. Notakto
2.10 Structure Charts   9. Code: Choose one of:
(1) Rock Paper Scissors [video hint]
(2) Tic Tac Toe
(3) Fizz Buzz AI
(4) Nim
 
       

 

Unit 3: RPG (Role Playing Game) up

Analysis Design Coding Task Examples Reflection
Assignment
An example

A1. Problem Identification
A2. Brainstorming
A3. Game Idea
B1. Introduction
B2. Task 1 Design
B3. Task 2 Design
B4. Task 3 Design

Additional Game Ideas
BottleRiddle.java
C1. Starter code. (replitRepl.it version)
C2. First Playable
C3. Making ASCII Art Quickly, video, code.
C4. Alpha Test
C5. Extra Features

I'm Stuck
C6. Pokemon Battle
Introduction
Adding pauses to story
Task 1
Task 2
Task 3
Conclusion
Rubric

 

Unit 4: GUIs - Graphical User Interfaces (Applets) up

Lesson Video Class Code Check Your Understanding
4.1 Basics
Unit 4 Sheets

javaStarter Code (PCs)
appleStarter Code (Macs)
replit Starter Code (repl.it) [video]

Applet Cheat Sheet
Introduction: https://youtu.be/nOeZfgsurxk
How to code an Applet: https://youtu.be/uKyGiKrajyo
Replit Applets: https://youtu.be/fBp1IyAGvrM
1 Non-formatted Screens
1(A) Order Form
replit Order Form repl.it Starter Code [video]
2(A) RPS
4.2 Formatting Lesson: https://youtu.be/07C_gSC4jck
Pictures: https://youtu.be/WJGzKoWhPVg
Adding Pictures in Replit: https://youtu.be/gGu5seolF3k
2 Picture Screens

giraffe 1, giraffe 2, giraffe 3.
swimming 1, swimming 2, swimming 3, swimming 4, swimming big.
zebra 1, zebra 2, zebra 3, zebra 4.
3(A) Unscramble
4(A) Knitting, pic
replit Knitting repl.it Starter Code, knitting pic smaller.
5(A) Mixed Up Letters
6(A) Tic Tac Toe
4.3 Widget Review      
4.4 Buttons that Work The Actions: https://youtu.be/a3wUx1OVppc 3 Something Something [video hint]
replit A4 repl.it Starter Code
7(B) Riddles
8(B) Cake Gobbler
, pic
4.5 Global and Local Variables https://youtu.be/-XR2TtG8M6M 4 Dice, d1, d2, d3, d4, d5, d6 [video hint] 9(B) Ancient Stones, pic, stone1, stone2, stone3, stone4 [video hint]
10(B) Don't Click on the Red Button
, pic
11(A) Count Me In
4.6 Places in an Applet https://youtu.be/MH0gsza-JGU 5 Games Task
(Pics: Eyeball Blizzard, Snowman Jumble, SkiLift)
 
4.7 JTextfields
4.7 Count Me In
https://youtu.be/B7YGj57WF1I 6 Chicken Chicken Task
- Pictures: Chicken0, Chicken1, Chicken2, Chicken3, Chicken4, Chicken5, Chicken6, Chicken7, Chicken8, Chicken9, Chicken10
12(B) Puzzles, pic1, pic2, pic3
13(A) Calculator
14(C) Birds Puzzle
, pic1, pic2
15(C) Snow Puzzle, pics
4.8 Good Design https://youtu.be/-DR3zRt1kVo    
4.9 Screens https://youtu.be/qYaZK4kGoqU 7 Zoo Task [Adding Okapi Video] 16(B) Zoo [Adding Okapi Video]
replit Old Zoo repl.it Starter Code
replit Old Zoo Mac Starter Code
4.10 Screen Flow Diagrams https://youtu.be/1mu4I_AM6Yc 8(a) Don't Click on the Red Button, pic
8(b) Snow Puzzle, pics
8 High Roller Task
(Pics: starter code, d0, d1, d2, d3, d4, d5, d6, sheet to describe)
       

 

Unit 5: Arrays up

Lesson Video Code Check Your Understanding
5.1 Memory Diagrams Basic Arrays: https://youtu.be/s4TxqTIok2A 1 Declare A1 Common Sense
replitA1 repl.it starter
B1 Pictures Arrays
C1 Countdown Lists
5.2 Printing https://youtu.be/oKSLVY8CnuM 2 Movies C2 Marks List
5.3 Array Templates
- String template
- char template
- int template
- double template
Basic Array Algorithms: https://youtu.be/R5KQGmmFs1o
Using Array Templates: https://youtu.be/1m0qYiq5DE8
3a Pumpkin Sizes
3b Fishy Fishy
 
5.4 2D Arrays https://youtu.be/WZzO9-rxFhw 5 Heat Map (Print, Functions, Locations, Process Image) 3 Opeongo
5.5 Grid Arrays https://youtu.be/cGjfwbw_vrQ 4 Grid Coding
Farm Heros Pics, Scrubby Dubby Pics, Star Wars Pics

A4 Scrubby Dubby, pics
replitA4 Mac starter
replit A4 repl.it starter
B3 Mario, pic
5.6 Movement
javaBig Hero 6 Regular, pics
replitBigHero6, Mac
replitBigHero6, repl.it
https://youtu.be/kV8NtAu_Ep0 6 Maze (Movement, Pick Ups, Levels), Scribble Maze Pictures


A5 Winnie the Pooh, pics
A6 Fishes Swimming, pic
replitA6, Mac, small pics
replitA6, repl.it, small pics
B4 Halloween, pic
B5 Picking Flowers, pic
C3 Minesweeper, pic
C4 Bunny Game, pic0, pic1, pic2, pic3
5.7a Algorithms https://youtu.be/VkzbZ2Xd5Y0 7 Road Work (Levels, Clear, Swap, Reset), Pictures  
5.7b Selection Sort Selection: https://youtu.be/bUo8O-JKIR4

Demo: https://youtu.be/NiKCsHd2K70
Demo #2: https://youtu.be/SESC_sMuLwY
8 Sorting Part 1
8 Sort Animator (Part 2)
C5 Picture Reveal, pic
5.8 Bubble Sort https://youtu.be/AqAKyfXK9Tk
Demo: https://youtu.be/W2rIMC7HlW8
Demo #2: https://youtu.be/Y052YXzar8s
Bonus (can be used to replace another program... all related to maze)
9 Fishes Swimming, pic
10 Halloween, pic
11 Picking Flowers, pic
12 Minesweeper, pic
13 Bunny Game, pic0, pic1, pic2, pic3
CX Complex Array Functions
5.9 Bin Sort https://youtu.be/p1wOdA03er4    
       

 

Unit 6: Grid Game up

A - Analysis B - Design C - Code   D - Evaluate
Assignment, Spec List

Games List

Game Screen Acceptance

Some good picture sites:
- icon archive
- opengameart
Layouts
Reset
Save/Open: Video

Extra Features
Adding pictures to other screens
Writing instructions
Adding Splash, Instructions Screens: video.
Replication - More Opening Screens (Loki)
Comments
Is your game ready to be handed in?

Rubric


Unit 6 - Specific Game Details

Connect 4 (3 pics)
Video Intro
Starter Code (zip)
Turns Video, Turns Notes
Horizontal Win Video, Notes
Reset
Other Wins, Notes
Drop Down, Note
Moves Counter
Levels/Extra Features Possibilities
Flow Free (10 pics)
Video Intro
Starter Code (zip)
replit Starter Repl.it
Placing Pieces
Reset, Note
Win, Note
Levels, Note
Rush Hour (42 pics)
Video Intro
Starter Code (zip)
Choose Car video
Movement video
Powerpoint for First 2
Levels
Prevent Errors & Win video
2048 (14 pics)
Video Intro
Moving Up
Starter Code (zip)
Sokoban (13 or 6 pics)
Video Intro
Starter Code (zip)
replitStarter Macs
replitStarter Repl.it
Movement, note
Win
Levels, example Levels
Reset
Extra Features Possiblities
Chess (54 pics)
Video Intro
Starter Code (zip)
Picture Names
Turns Video, Turns Notes
Pawn Code
Pawn, King, Knight
Rook, Bishop
Chess Notes
Reset


Unit 7 - Final Week Content up

Lesson Video A (Level 1) B (Level 2, 3) C (Level 4, 4+)
1.1 Binary https://youtu.be/20b__sxPLTU Khan Academy's Binary Unit   Mad Jailor
1.2 ASCII https://youtu.be/mFo-_V-buOk     Graphical Sort (Threads)
1.3 Hexadecimal https://youtu.be/AQH-39wKLEw     Game of Life (Threads)
7.4 Environment https://youtu.be/CmIkxq34DS4      
7.5 University Applications        
7.6 Coding Competitions        
7.7 OnLine Resources        

 

Complete Calendar up

Jan 29 - Period 3 Exams Jan 30 - Period 4 Exams Jan 31 - Snow Day Rewrite, if needed Feb 1 - No school Feb 2 - First day of class
Learner Profile
Learner Reflection
Get to Know You Activities
Problem Solving
Feb 5
Make Course Folders

1.4 Output

Code 1. Favourite Things
Code 2. Pictures [video hint on how to make footprints]
Feb 6
1.1 Binary
1.2 ASCII

Work on codes from yesterday
Feb 7
Complete & Submit:
1.5 Variable Types Sheet

Code 1. Favourite Things
Code 2.Pictures: [video hint on how to make footprints]
Code 3, Q & A Task
Feb 8
1.6 Math

1. Favourite Things
2. Pictures
3. Q & A Task
4. Mad Libs Task
5. Grade 9 Math Task
Feb 9
1.3 Hexadecimal

Continue with other codes (see yesterday)
Grade 9 Math Task
Feb 12
1.7 Mod & Div
Mod Div: Code to experiment with
7. Egg Carton Task

If done early, work on the codes listed tomorrow.

Feb 13
1.3 Unicode

Complete missing code:
3. Q & A Task
4. Mad Libs Task
5. Grade 9 Math Task
6. Brampton Farmers' Market Task
7. Egg Carton Task
Feb 14 [Valentines]
1.8 Flow Charts
8. Flowerpot Flowchart Task

Feb 15
1.9 Boolean Expressions

Complete missing code:
4. Mad Libs Task
5. Grade 9 Math Task
6. Brampton Farmers' Market Task
7. Egg Carton Task
8. Flowerpot Flowchart Task

Feb 16
PL Day
Feb 19
Family Day
Feb 20
Magic 8 Ball

Ifs Example Code
Ifs Powerpoint

Complete missing code:
4. Mad Libs Task
5. Grade 9 Math Task
6. Brampton Farmers' Market Task
7. Egg Carton Task
8. Flowerpot Flowchart Task
9. Quadrants Task

Feb 21
1.10 Ifs
1.11 If Flow Charts
9. Quadrants Task
10. Cash Register Task

Chip's Calorie Counter
Tic Tac Toe, Intelligent Piece of Paper

Feb 22
Sample Test
- "Super open book" - notes, friends, teachers are allowed.
- Computers and phones are not allowed
- test MUST be submitted at the end of the period.
Feb 23
2.1 For Loops
1 Series Task
[Work on unit 1 code when finished OR Bottles of Pop]
Sample Test Solution

Feb 26
All code is due for unit 1
If done:
1 Series Task
[Bonus: Bottles of Pop]

Test 1 Preparation:
- Test preparation powerpoint
- Test Memory Work Question & Answer
- Sample Test Solution

Feb 27
Test
- closed book, no notes or discussions.
- regular test writing conditions

For studying purposes
- Test preparation powerpoint
- Test Memory Work Question & Answer
- Sample Test Solution
Feb 28
2.2 For Loops & Flow Charts

2.3 While Loops
Feb 29 [Leap Day]
Early Release

Complete missing unit 2 codes:
1 Series [video hint]
2 Fizz Buzz [2a: Fizz Buzz video hint, 2b: Happy Birthday video hint]
Mar 1
Complete 2.2 and 2.4: Flow charts
2.4 While Loop Flow Charts

Complete missing unit 2 codes:
1 Series [video hint]
2 Fizz Buzz [2a: Fizz Buzz video hint, 2b: Happy Birthday video hint]
3 Make Into A Loop Task
4 Guessing Game Task
Mar 4
2.7 Void Methods

6 Drawing Methods
drawingMethodsA.java, drawingMethodsB.java, drawingMethodsC.java.

Mar 5
2.7 Void Methods,
2.8 Method Pieces
,
In A People House

7 Scavenger Hunt Task
Mar 6 [Progress Reports Due]
2.5 Comments, Creativity

BottleRiddle.java

Complete missing unit 2 codes:
1 Series [video hint]
2 Fizz Buzz [2a: Fizz Buzz video hint, 2b: Happy Birthday video hint]
3 Make Into A Loop Task
4 Guessing Game Task
Mar 7
2.6 PDLC
PDLC Summary Note

RPG Assignment outline, Example 1 (starts at 3:03), Example 2.
Mar 8
Sheet 2.7, 2.8 & 2.9

2.9 Method Pieces, Already Using Methods

Finish 7 Scavenger Hunt Task
Mar 11 Mar 12 Mar 13 Mar 14 Mar 15
Mar 18
Coding Day
7 Scavenger Hunt Task
8 Simple Methods (Quad)
9 Choose one of:
(1) Rock Paper Scissors [video hint]
(2) Tic Tac Toe
(3) Fizz Buzz AI
(4) Nim
Mar 19
2.10 Structure Charts

Work on Unit 2 Coding
Mar 20
RPG Analysis & Design
- Don't over think it, if you change later, that is fine.

Work on Unit 2 Coding:
7 Scavenger Hunt Task
8 Simple Methods (Quad)
9 Choose one of:
(1) Rock Paper Scissors [video hint]
(2) Tic Tac Toe
(3) Fizz Buzz AI
(4) Nim

Mar 21
Sample Test Unit 2
- no phones, but it is open book.
- can talk to friends or ask questions
Mar 22
Coding Day

Mar 25 [Holi]
RPG Intro
-
Download starter code.
- Work on RPG Intro, it is due Friday.
- RPG introduction example here. Another here.
- Unit 2 code is due tomorrow.
- Lesson: Generating ASCII art quickly.

Mar 26
Test Review
Work on RPG Task 1
[Unit 2 Code is Due]


Mar 27
Test 2
- Closed Book
- for studying purposes:
(1) Test Reivew Powerpoint
(2) Questions
Mar 28
RPG Task 1
- Line Count, verify introduction is complete
- Task 1 details here
- Lesson: Introduction to Extra Features
Test Reivew
(1) Test Reivew Powerpoint
(2) Questions

Work on RPG Task 2
Mar 29
Good Friday



April 1
Easter Monday


April 2
RPG Task 2
- Line Count, verify task 1 is complete
- Lesson: Complex & Novel Tasks, eg. Bottle task, task 3 example, ideas
- videos for help:
(a) Task 2
(b) Task 3
April 3
RPG Task 3
- work on RPG Task 3
- if you are stuck, add comments!
(a) Title comments at top
(b) Before each method
(c) Before major ifs and loops
- videos for help:
(a) Task 2
(b) Task 3
(c) Conclusion
April 4
RPG Conclusion
- Line count, verify task 2 & 3 is done
-work on RPG Conclusion
- video for help: (c) Conclusion

April 5
RPG Alpha Test
Comments

- Line count check for RPG
- RPG Fixing & Polishing
(1) Add Comments
(2) Add Extra Features
(3) Add ASCII art
(4) Make sure that you have a conclusion

April 8
PA Day - Solar Eclipse


April 9 [Eid]
1 Non-formatted Screens
- Complete and submit Sheet 4.1
4.1 Applet Basics, 4.2 Applet Formatting.
April 10
- If you missed it: 4.1 video or powerpoint. (This is useful for 4.3 too)
- 4.2 Formatting: Watch video or read powerpoint.
- Complete and submit Sheet 4.2 & 4.3.
- Hand in your sheets to the grey bin
- If you are done early, watch: how to code applet.
- If done early, try code: 1 Non-formatted Screens (note: the code doesn't do anything, if just shows up)
April 11
RPG is Due
Bring your RPG to class complete

April 12
- 4.4 Buttons that Work. Powerpoints and videos are posted in the unit 4 section below.
- Watch: The Actions: https://youtu.be/a3wUx1OVppc, Read: 4.4 Buttons that Work
Coding:
- 2 Picture Screens,
giraffe 1, giraffe 2, giraffe 3.
- 3 Random Sentence [video hint]
- 4 Dice, d1, d2, d3, d4, d5, d6 [video hint]


April 15 [Project complete]

Coding Day
- 1 Non-formatted Screens
- 2 Picture Screens,
giraffe 1, giraffe 2, giraffe 3.
- 4 Dice, d1, d2, d3, d4, d5, d6 [video hint]

Starter Code
Applet Cheat Sheet

- A video if needed: how to code applet.
- Adding Pictures to an applet: https://youtu.be/WJGzKoWhPVg

April 16
- 4.5 Global and Local Variables: https://youtu.be/-XR2TtG8M6M
- 3 Random Sentence [video hint]

April 17
- 4.6 Places in an Applet
- 5 Games Task (Pics: Eyeball Blizzard, Snowman Jumble, SkiLift)
April 18 [Midterms Due]
- Watch: JTextFields or Read: 4.7 JTextfields
- Complete and submit sheet 4.7 to the hand in bin.
- Continue coding (see tomorrow for links)

April 19 [Early Release]
Coding Day
Starter Code
Applet Cheat Sheet

- 1 Non-formatted Screens
- 2 Picture Screens,
giraffe 1, giraffe 2, giraffe 3.
- 3 Random Sentence [video hint]
- 4 Dice, d1, d2, d3, d4, d5, d6 [video hint]
- 5 Games Task (Pics: Eyeball Blizzard, Snowman Jumble, SkiLift)
- 8 Don't Click on the Red Button, pic also Snow Puzzle, pics
April 22
- 4.8 Good Design

Coding:
Starter Code, Applet Cheat Sheet

- 1 Non-formatted Screens
- 2 Picture Screens,
giraffe 1, giraffe 2, giraffe 3.
- 3 Random Sentence [video hint]
- 4 Dice, d1, d2, d3, d4, d5, d6 [video hint]
- 5 Games Task (Pics: Eyeball Blizzard, Snowman Jumble, SkiLift)
- 6 Chicken Chicken
- Pictures: Chicken0, Chicken1, Chicken2, Chicken3, Chicken4, Chicken5, Chicken6, Chicken7, Chicken8, Chicken9, Chicken10
- 7 Zoo, video: Adding Okapi
- 8 Don't Click on the Red Button, pic also Snow Puzzle, pics
April 23 [Midterms out]
- Sheet 4.9 Screens
- 7 Zoo, video: Adding Okapi
April 24
- Sheet 4.10 Screen Flow Diagrams, video
April 25
- Count Me In
- 6 Chicken Chicken
- Pictures: Chicken0, Chicken1, Chicken2, Chicken3, Chicken4, Chicken5, Chicken6, Chicken7, Chicken8, Chicken9, Chicken10

April 26
Sample Test Applets
April 29
- 5.1 Array Intro
- Array coding: 1 Declare
- A little applet review
April 30
- Applet Review
- 5.2 Array Templates
- Work on applet code (see Friday for links)

If done applets:
- Array coding:
3a Pumpkin Sizes
3b Fishy Fishy
- Array templates:
- String template
- char template
- int template
- double template
May 1
- A little applet review
- Sheet 5.3 Printing
- Array Coding: 2 Movies

- Unit 4 Code is Due (see Friday Nov 24 for a complete code list)
May 2
Test

For studying purposes:
-Review Powerpoint
-Review Questions
-Sample Test Solution (Blank)
May 3
For reference:
Starter Code, Applet Cheat Sheet

- 1 Non-formatted Screens
- 2 Picture Screens,
giraffe 1, giraffe 2, giraffe 3.
- 3 Random Sentence [video hint]
- 4 Dice, d1, d2, d3, d4, d5, d6 [video hint]
- 5 Games Task (Pics: Eyeball Blizzard, Snowman Jumble, SkiLift)
- 6 Chicken Chicken
- Pictures: Chicken0, Chicken1, Chicken2, Chicken3, Chicken4, Chicken5, Chicken6, Chicken7, Chicken8, Chicken9, Chicken10
- 7 Zoo, video: Adding Okapi
- 8 Don't Click on the Red Button, pic also Snow Puzzle, pics
May 6
Min, Max, Average Demo
1 Declare
2 Movies
3a Pumpkin Sizes
3b Fishy Fishy
5 Heat Map (Print, Functions, Locations, Process Image)
May 7
5.4 GUI Grids
4 Grid Coding, Farm Heros Pics, Scrubby Dubby Pics, Star Wars Pics
May 8
Coding Day

Unit 5 Code:
1 Declare
2 Movies
3a Pumpkin Sizes
3b Fishy Fishy
4 Grid Coding
Farm Heros Pics, Scrubby Dubby Pics, Star Wars Pics
May 9
5.5 2D Arrays
5 Heat Map (Print, Functions, Locations, Process Image)
May 10
5.6 GUI Grids2: Movement
6 Maze (Movement, Pick Ups, Levels), Scribble Maze Pictures
May 13
Algorithm Analysis

1 Declare
2 Movies
3a Pumpkin Sizes
3b Fishy Fishy
4 Grid Coding; Farm Pics, Scrubby Pics, SW Pics
5 Heat Map
6 Maze; Pictures
May 14
Selection Sort
Demo: https://youtu.be/NiKCsHd2K70
Demo #2: https://youtu.be/Y052YXzar8s

8 Sort Animator


May 15
*Everyone should be able to complete at least one program! Two is a better goal.
1 Declare
2 Movies
3 Opeongo
4 Grid Coding - Farm Heros Pics, Scrubby Dubby Pics, Star Wars Pics
5 Heat Map
6 Maze, Scribble Maze Pictures
8 Sort Animator
Alternate codes (can be used to replace any above program... all related to maze)
9 Fishes Swimming, pic
10 Halloween, pic
11 Picking Flowers, pic
12 Minesweeper, pic
13 Bunny Game, pic0, pic1, pic2, pic3
May 16
Bubble Sort Lesson: https://youtu.be/AqAKyfXK9Tk
Demo: https://youtu.be/W2rIMC7HlW8
Demo #2: https://youtu.be/SESC_sMuLwY

8 Sort Animator
May 17
GUI Grids 3
8 Sorting Part 1
8 Sort Animator (Part 2)

7 Road Work (Levels, Clear, Swap, Reset), Pictures
May 20
Victoria Day
May 21
Bin Sort

Code dueThursday:
1 Declare
2 Movies
3 Opeongo
4 Grid Coding - FH Pics, SD Pics, SW Pics
5 Heat Map
6 Maze, Pictures
7 Road Work, Pictures
8 Sorting Part 1, 8 Sort Animator (Part 2)
May 22
Big Oh Notation Review.
Application Test Practice Coding

Alternate codes (can be used to replace any above program... all related to maze)
9 Fishes Swimming, pic
10 Halloween, pic
11 Picking Flowers, pic
12 Minesweeper, pic
13 Bunny Game, pic0, pic1, pic2, pic3
May 23
Arrays Sample Test (Bring all sheets)
May 24 [Carnival]
Unit 5 Code Due
Final Game Intro
Begin Game Analysis
Assignment, Spec List

- Connect 4: Video Intro
- Flow Free: Video Intro
- Rush Hour: Video Intro
- Sokoban: Video Intro
- Chess: Video Intro
- Other Game Choices: Games List
May 27
Game Analysis
Assignment, Spec List
It is on Google classroom.
May 28
- Download starter code for your game.
- Make Pictures: they are due on Thursday, we will be busy the next two days.
- Some good picture sites:
(a) icon archive
(b) opengameart
May 29
- Arrays Test Prep & Practice
- Test Review
- Work on pictures for game screen.
May 30
Arrays Test

For studying purposes:
- Coding Questions
- Test Review
- Sample Test Solution
May 31
- Due: Own Pictures in Game Screen
- Game Downloaded, Game Screens Up
June 3
- Working on Game Movement
(a) Connect 4 - Turns Video, Turns Notes
(b) Flow Free - Placing Pieces
(c) Rush Hour - Choose Car video, Powerpoint
(d) Sokoban - Start Movement, note
(e) Chess - Turns Video, Turns Notes

- If you have completed today's work, start on tomorrow's!
June 4
Yesterday's Movement Due today, beginning of class.
For tomorrow:
(a) Connect 4 - Horizontal Win Video, Notes
(b) Flow Free - Win, Note
(c) Rush Hour - Up & Down Movement video,
Powerpoint
(d) Sokoban - Finish Movement, note
(e) Chess - Pawn Code, Pawn
June 5 [Wellness Day]
Consider working on:
- Tomorrow's work
- Extra Features
- Adding Splash, Instructions Screens: video.
- If doing chess, work on King and Knight. They work the same as the pawn.
June 6 [Moratorium Begins]
Yesterday's Movement Due today, beginning of class.
For tomorrow:
(a) Connect 4 - Other Wins, Notes
(b) Flow Free - Extra Features
(c) Rush Hour - Right & Left Movement video,
Powerpoint
(d) Sokoban - Block Placement
(e) Chess - Bishop
June 7
Yesterday's Movement/Wins Due today, beginning of class.
For tomorrow:
(a) Connect 4 - Reset,
Drop Down, Note
(b) Flow Free - Reset, Note
(c) Rush Hour - Prevent Errors & Win video
(d) Sokoban - Reset
(e) Chess - Rook (as bishop)

- Alpha Test is coming next week.
June 10
Reset Due Today. (Chess: Bishop & Rook)

- Splash, Instructions Screens (video) due tomorrow
- work on Extra Features
- work on Comments
June 11
***Course Selection [My Blueprint] can be submitted at 11:15.
Due today: Splash & Instructions

Some things to try for tomorrow:
(a) Connect 4 - Counter, Levels (see Flow Free or Road Work)
(b) Flow Free - Levels, Note
(c) Rush Hour - Powerpoint for First 2
Levels, Prevent Errors & Win video
(d) Sokoban - Levels, example Levels
(e) Chess - Rook, Bishop, Chess Notes, Reset

June 12
Alpha Test
* Due: At the start of class have your code ready for others to test - it doesn't need to be complete, just runnable.

- work on Extra Features
- work on Comments
June 13
- work on Extra Features
- work on Comments

Code Freeze - No new code added after today.

Rubric for your reference (same as Alpha Test)
June 14
Due: Program Ready for Code Freeze
Corrections
Comments

Final Project Code is due on Monday - have it ready for the START of class.
June 17
Final Project Submission
- have code complete for the beginning of class.
- Do not have "just a few things to finish".
- Do not have "just a quick question".
- Complete Reflection.
June 18
University Applications & Skills Passport
June 19
Review Morning
Exam Afternoon
June 20
Exams
June 21
Exams
June 24
Exams
June 25
Exams
June 26
No school
June 27
No school
June 28
Report Cards