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| Oct 19 Sheet 2.7, 2.8 & 2.9 2.9 Method Pieces, Already Using Methods Complete missing unit 2 codes: 8 Simple Methods [video hint] (8 Second part: Quad [video hint]) |
Oct 20 2.10 Structure Charts - Pig Code - LCR Code Complete missing unit 2 codes: 9 Choose one of: (1) Rock Paper Scissors [video hint] (2) Tic Tac Toe (3) Fizz Buzz AI [video hint] (4) Nim |
Oct 21 Sample Test Unit 2 - no phones, but it is open book. - can talk to friends or ask questions |
Oct 22 RPG Analysis & Design - Don't over think it, if you change later, that is fine. [A paper version] - Assignment, An example, Rubric |
Oct 23 Unit 2 Code is Due Work on RPG Intro - Download starter code, IO - Work on RPG Intro, it is due tomorrow at the start of class.. - RPG introduction example here. Another here. - Lesson: Generating ASCII art quickly. - titles for sections in ASCII art - ASCII Art Archive |
| Oct 26 PL Day |
Oct 27 Due: RPG introduction (ASCII title + at least 10 lines of backstory) Work on RPG Task 1 & 2 - Task 1 details here - Line Count Recorded for RPG Test Reivew (1) Test Reivew Powerpoint (2) Questions |
Oct 28 Due: RPG Task 1 Work on RPG Task 2 - Task 2 details - Line Count Recorded for RPG |
Oct 29 - Parent Teacher Test 2 - Closed Book - for studying purposes: (2) Test Reivew Powerpoint (3) Questions (4) Additional Examples for Last Coding Question |
Oct 30 Due: RPG Task 2 Work on RPG Task 3 - Lesson: Introduction to Extra Features - Line Count, verify task 1 is complete - videos for help: (a) Task 2 (b) Task 3 |
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Unit 2 Code
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| Analysis | Design | Coding | Task Examples | Reflection |
| Assignment An example [Paper Version] A1. Problem Identification A2. Brainstorming A3. Game Idea |
[Paper Version] B1. Introduction B2. Task 1 Design B3. Task 2 Design B4. Task 3 Design Additional Game Ideas BottleRiddle.java Pig.java LCR.java |
C1. Starter code. ( C2. First Playable C3. Making ASCII Art Quickly, video, code. - ASCII Art Titles - ASCII Art Archive - Version 2 - Prints to Screen: ASCII art code C4. Alpha Test C5. Extra Features I'm Stuck C6. Pokemon Battle |
Introduction Adding pauses to story Task 1 Task 2 Task 3 Conclusion |
Rubric |
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Unit 4 Code
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| A - Analysis | B - Design | C - Code | D - Evaluate | |
| Assignment, Spec List Games List |
Game Screen Acceptance Some good picture sites: |
Layouts Reset Save/Open: Video Extra Features |
[New] Opening Screen & Instructions [Old] Adding Splash, Instructions Screens: video. Adding pictures to other screens Replication - More Opening Screens (Loki) Comments |
Is your game ready to be handed in? Rubric |
| Connect 4 (3 pics) Video Intro Starter Code (zip) Picture List, Screen Set Up, Pizza Theme Example Turns Video, Turns Notes Horizontal Win Video, Notes Reset Other Wins, Notes Drop Down, Note Moves Counter Levels/Extra Features Possibilities |
Flow Free (10 pics) Video Intro Starter Code (zip) Picture List, Screen Set Up, Zoo Theme Example Placing Pieces Reset, Note Win, Note Levels, Note |
Rush Hour (42 pics) Video Intro Starter Code (zip) Picture List, Screen Set Up, Popscile Theme Example Choose Car video Movement video Powerpoint for First Level Levels & Reset Prevent Errors & Win video |
2048 (14 pics) Video Intro Picture List, Screen Set Up Moving Up Video Win, Lose, Reset Starter Code (zip) |
Sokoban (13 or 6 pics) Video Intro Starter Code (zip) Picture List, Screen Set Up, Lady Bug Theme Example Transparent CrossHair Pic Movement, note Win Levels, example Levels Reset Extra Features Possiblities |
Chess (54 pics) Video Intro Starter Code (zip) Picture List, Screen Set Up, Flower Theme Example Turns Video, Turns Notes Pawn Code Pawn, King, Knight Rook, Bishop Chess Notes Reset |
| Lesson | Video | A (Level 1) | B (Level 2, 3) | C (Level 4, 4+) |
| 1.1 Binary | https://youtu.be/20b__sxPLTU | Khan Academy's Binary Unit | Mad Jailor | |
| 1.2 ASCII | https://youtu.be/mFo-_V-buOk | Graphical Sort (Threads) | ||
| 1.3 Hexadecimal | https://youtu.be/AQH-39wKLEw | Game of Life (Threads) | ||
| 7.4 Environment | https://youtu.be/CmIkxq34DS4 | |||
| 7.5 University Applications | ||||
| 7.6 Coding Competitions | ||||
| 7.7 OnLine Resources |
| Sept 7 - Labour Day | Sept 8 - Grade 9 Orientation | Sept 9 - First day of class Learner Profile Learner Reflection 1.2 Binary ASCII |
Sept 10 Make Course Folders, Saving 1.1 Output Code 1. Favourite Things Code 2. Pictures [video hint on how to make footprints] |
Sept 11 Complete & Submit: back of 1.1 and 1.2 Code 1. Favourite Things Code 2.Pictures: [video hint on how to make footprints] Code 3, Q & A Task |
| Sept 14 1.3 Variable Types Sheet Code 2. Favourite Things Code 3.Pictures: [video hint on how to make footprints] Code 4, Q & A Task |
Sept 15 1.4 - MadLibs Work on: |
Sept 16 Grade Assembly P1 = Grade 11 in Cafeteria If assembly is over early, work on missing codes. 2. Favourite Things 3. Pictures 4. Question & Answer 5. Mad Lib Task |
Sept 17 1.5 Math 6. Average 7. Paint Store 13. Grade 9 EQAO Task 14. Equation of a Line |
Sept 18 1.5 Hexadecimal Complete missing code: |
| Sept 21 1.9 Boolean Expressions Magic 8 Ball Complete missing code: 5. Mad Lib Task 6. Average 7. Paint Store 10. Magic 8 Ball 11. Quadrants |
Sept 22 [Gorski SHSM] Review & Coding Complete Sheet 1.13 - get as far as you can and submit. Complete missing code: 5. Mad Lib Task 6. Average 7. Paint Store 10. Magic 8 Ball 11. Quadrants If done early, try these bonus: B4. Multiple Choice B5. Next in Line B6.. Brampton Farmers' Market Task |
Sept 23 Ifs Example Code Ifs Powerpoint 1.10 Ifs 1.6 Mod & Div Mod Div: Code to experiment with Complete missing code: 5. Mad Lib Task 6. Average 7. Paint Store 10. Magic 8 Ball 11. Quadrants |
Sept 24 1.8 Flow Charts Code that applies: 8. Egg Cartons 9. Flower Pot Shipping 12. Cash Register 1.7 Unicode |
Sept 25 1.11 If Flow Charts Complete missing code 5. Mad Lib Task 6. Average 7. Paint Store 8. Egg Cartons 9. Flower Pot Shipping 10. Magic 8 Ball 11. Quadrants 12. Cash Register |
| Sept 28 1.7 Unicode Complete missing code: 7. Paint Store 8. Egg Cartons 9. Flower Pot Shipping 10. Magic 8 Ball 11. Quadrants 12. Cash Register Extra bonus codes if done: 13. Grade 9 EQAO Task 14. Equation of a Line 15. Chip's Calorie Counter 16. Goldilocks * Bring all notes & sheets Tomorrow. |
Sept 29 Sample Test - "Super open book" - notes, friends, teachers are allowed. - Computers and phones are not allowed - sample test MUST be submitted at the end of the period. |
Sept 30 2.1 For Loops 1 Series Task [Work on unit 1 code when finished OR Bottles of Pop] All code is due for unit 1 If done: 1 Series Task [Bonus: Bottles of Pop] Test 1 Preparation: - Test preparation powerpoint - Test Memory Work Question & Answer |
Oct 1 - Terry Fox Run cancelled 2.3 While Loops Code: 3 Make Into A Loop Task When Done: 1 Series Task, 100 Bottles of Pop Squares Trident |
Oct 2 [Gorski SHSM] - Read: 2.2 For Loops & Flow Charts. - Complete and submit Sheet 2.3 (on the front) - Work on programs...Code #2 has video hints, it is good if you are stuck. 1. Series [video hint] 100 Bottles of Pop 2. Fizz Buzz [2a: Fizz Buzz hint, 2b: Happy Birthday hint] 3. Make into a loop 4. Guessing Game & Riddle [Guessing Game hint] 5. Pokemon Battle - (b) Math Battle |
| Oct 5 Test Review 2.7 Void Methods 6 Drawing Methods drawingMethodsA.java, drawingMethodsB.java, drawingMethodsC.java. Pick a theme for your RPG - ideas for themes -if you've forgotten, here are examples: RPG Example 1 (starts at 3:03), RPG Example 2. |
Oct 6 - Terry Fox Run Rescheduled Note: Sample Test Solution |
Oct 7 Test (moved because of Terry Fox) - closed book, no notes or discussions. - regular test writing conditions For studying purposes - Sample Test Solution - Test preparation powerpoint - Test Memory Work Question & Answer |
Oct 8 2.7 Void Methods, In A People House 7 Scavenger Hunt Task Examples of each phrase of ScavengerHunt: Scav 1 - signatures Scav 2 - basic movement Scav 3 - find key & pics Scav 4 - timer |
Oct 9 [Half Day] - Complete Scavenger Hunt program from yesterday. 7 Scavenger Hunt Task Examples of each phrase of ScavengerHunt: Scav 1 - signatures Scav 2 - basic movement Scav 3 - find key & pics Scav 4 - timer |
| Oct 12 Thanksgiving |
Oct 13 2.6 PDLC PDLC Summary Note RPG Assignment outline, Example 1 (starts at 3:03), Example 2. Pick a theme for your RPG - ideas for themes -if you've forgotten, here are examples: RPG Example 1 (starts at 3:03), RPG Example 2. |
Oct 14 Finish back of 2.6 PDLC 2.3 For Loops and Flow Charts Finish: 7 Scavenger Hunt Task 8 Simple Methods (Quad) 9 Choose one of: (1) Rock Paper Scissors [video hint] (2) Tic Tac Toe (3) Fizz Buzz AI (4) Nim |
Oct 9 2.6 Comments, Creativity BottleRiddle.java |
Oct 10 2.4. While Loop Flow Charts [Video] RPG Assignment outline, Example 1 (starts at 3:03), Example 2. Work on Unit 2 Coding: 7 Scavenger Hunt Task 8 Simple Methods (Quad) 9 Choose one of: (1) Rock Paper Scissors [video hint] (2) Tic Tac Toe (3) Fizz Buzz AI (4) Nim |
| Oct 19 Sheet 2.7, 2.8 & 2.9 2.9 Method Pieces, Already Using Methods Complete missing unit 2 codes: 8 Simple Methods [video hint] (8 Second part: Quad [video hint]) |
Oct 20 2.10 Structure Charts - Pig Code - LCR Code Complete missing unit 2 codes: 9 Choose one of: (1) Rock Paper Scissors [video hint] (2) Tic Tac Toe (3) Fizz Buzz AI [video hint] (4) Nim |
Oct 21 Sample Test Unit 2 - no phones, but it is open book. - can talk to friends or ask questions |
Oct 22 RPG Analysis & Design - Don't over think it, if you change later, that is fine. [A paper version] - Assignment, An example, Rubric |
Oct 23 Unit 2 Code is Due Work on RPG Intro - Download starter code, IO - Work on RPG Intro, it is due tomorrow at the start of class.. - RPG introduction example here. Another here. - Lesson: Generating ASCII art quickly. - titles for sections in ASCII art - ASCII Art Archive |
| Oct 26 PL Day |
Oct 27 Due: RPG introduction (ASCII title + at least 10 lines of backstory) Work on RPG Task 1 & 2 - Task 1 details here - Line Count Recorded for RPG Test Reivew (1) Test Reivew Powerpoint (2) Questions |
Oct 28 Due: RPG Task 1 Work on RPG Task 2 - Task 2 details - Line Count Recorded for RPG |
Oct 29 - Parent Teacher Test 2 - Closed Book - for studying purposes: (2) Test Reivew Powerpoint (3) Questions (4) Additional Examples for Last Coding Question |
Oct 30 Due: RPG Task 2 Work on RPG Task 3 - Lesson: Introduction to Extra Features - Line Count, verify task 1 is complete - videos for help: (a) Task 2 (b) Task 3 |
| Nov 2 - SHSM Due: RPG Task 3 Work on Conclusion - Add at least 10 lines of story ending + ASCII title - Video for help: Conclusion - Reminder that I will check your Task 3 and your conclusion for tomororw. - To be honest, the conclusion is easier that task 3. Skip ahead and do it even if your task 3 isn't done :) |
Nov 3 Due: Conclusion - Line count, verify RPG Conclusion is done - RPG Fixing & Polishing (1) Add Comments (2) Add Extra Features (3) Add ASCII art (4) Make sure that you have a conclusion - Alpha Testing is tomorrow: reminder that others will look at your code. |
Nov 4 RPG Alpha Test Day * bring your code ready for testing (it should run, it doesn't have to be perfect) |
Nov 5 - RPG Fixing & Polishing (1) Add Comments (2) Add Extra Features (3) Add ASCII art (4) Make sure that you have a conclusion |
Nov 6 1 Non-formatted Screens - Complete and submit Sheet 4.1 Applet Basics Coding - Work on project fixes - If done early, watch: how to code applet. then try: 1 Non-formatted Screens - Starter Code - Applet Cheat Sheet |
| Nov 9 - If you missed it: 4.1 video or powerpoint. (This is useful for 4.3 too) - Complete 4.2 Formatting: If needed, watch video or read powerpoint. Coding - Work on project fixes - If done early, - 1 Non-formatted Screens - 2 Picture Screens, giraffe 1, giraffe 2, giraffe 3. (more pics in unit 4 below) - Starter Code - Applet Cheat Sheet |
Nov 10 - 4.3 Buttons that Work. Powerpoints and videos are posted in the unit 4 section below. - If needed watch: The Actions: https://youtu.be/a3wUx1OVppc, Read: 4.4 Buttons that Work Coding: Starter Code Applet Cheat Sheet - 1 Non-formatted Screens - 2 Picture Screens, giraffe 1, giraffe 2, giraffe 3. (more pics in unit 4 below) - 3 Random Sentence [video hint] - 4 Dice, d1, d2, d3, d4, d5, d6 [video hint] |
Nov 11 - 4.5 Global and Local Variables: https://youtu.be/-XR2TtG8M6M Coding: - 1 Non-formatted Screens - 2 Picture Screens, giraffe 1, giraffe 2, giraffe 3. - 3 Random Sentence [video hint] - 4 Dice, d1, d2, d3, d4, d5, d6 [video hint] |
Nov 12 RPG is Due Bring your RPG to class complete and ready to hand in. Do not have "one little thing" to complete. - Hand in files - Complete reflection - If time, work on Applets |
Nov 13 |
| Nov 16 - Sheet 4.9 Screens - 7 Zoo, video: Adding Okapi - Applet Cheat Sheet |
Nov 17 - Watch: JTextFields or Read: 4.7 JTextfields - Complete and submit sheet 4.7 to the hand in bin. - Continue coding: Starter Code Applet Cheat Sheet - 5 Games Task (Pics: Eyeball Blizzard, Snowman Jumble, SkiLift) |
Nov 18 [Midterms Out] - Count Me In - 6 Chicken Chicken - Pictures: Chicken0, Chicken1, Chicken2, Chicken3, Chicken4, Chicken5, Chicken6, Chicken7, Chicken8, Chicken9, Chicken10 |
Nov 19 - 4.8 Good Design Starter Code Applet Cheat Sheet |
Nov 20 - Complete Sheet 4.3 and submit. - Coding: Starter Code Applet Cheat Sheet - 3 Random Sentence [video hint] - 5 Games Task (Pics: Eyeball Blizzard, Snowman Jumble, SkiLift) - 7 Zoo, video: Adding Okapi - 8 Don't Click on the Red Button, pic also Snow Puzzle, pics |
| Nov 23 - Sheet 4.10 Screen Flow Diagrams, video - 7 Zoo, video: Adding Okapi - 8 Don't Click on the Red Button, pic also Snow Puzzle, pics |
Nov 24 - 5.1 Array Intro - Array coding: 1 Declare - A little applet review |
Nov 25 Sample Test Applets |
Nov 26 - Applet Review - 5.2 Array Templates - Array coding: - 1 Lists - 2 Pumpkin, Fishy - 3 Movies - Array templates: - String template - char template - int template - double template |
Nov 27 Applet Review 5.4 GUI Grids - 5 Grid Coding Farm Heros Pics, Scrubby Dubby Pics, Star Wars Pics |
| Nov 30 - A little applet review Min, Max, Average Demo - Sheet 5.3 Printing - Array Coding: - 3 Movies - 4 Blood, Diamonds *Final Date to submit Applet Code |
Dec 1 Coding Day - 1 Lists - 2 Pumpkin, Fishy, int template, double template - 3 Movies - 4 Blood, Diamonds - 5 Grid Coding Farm Heros Pics, Scrubby Dubby Pics, Star Wars Pics - 6 Desert, pics, Winnie the Pooh, pics |
Dec 2 - Applet Review - 5.5 GUI Grids & Movement - Complete sheet 5.6 Movement and submit to hand in bin. - Work on unit 5 codes. - 7 Scribble Maze, Pictures |
Dec 3 Test Applets For studying purposes: - Review Powerpoint - Review Questions |
Dec 4 |
| Dec 1 More on Movement, Sheet 5.6 - 7 Scribble Maze, Pictures - 6 Desert, pics, Winnie the Pooh, pics If done early, try some of these challenges: Application Test Practice Coding |
Dec 2 Algorithm Analysis Coding: 6 Maze (Movement, Pick Ups, Levels), Scribble Maze Pictures Final Project Introduction - Connect 4: Video Intro - Flow Free: Video Intro - Rush Hour: Video Intro - Sokoban: Video Intro - Chess: Video Intro - Other Game Choices: Games List |
Dec 3 Selection Sort Demo: https://youtu.be/NiKCsHd2K70 Demo #2: https://youtu.be/Y052YXzar8s Coding: - 1 Lists - 2 Pumpkin, Fishy, int template, double template - 3 Movies - 4 Blood, Diamonds - 5 Grid Coding Farm Heros Pics, Scrubby Dubby Pics, Star Wars Pics - 6 Desert, pics, Winnie the Pooh, pics - 7 Scribble Maze, Pictures - 8 Road Work, Pictures - 9 Sorting Part 1, 8 Sort Animator (Part 2) |
Dec 4 Bubble Sort Lesson: https://youtu.be/AqAKyfXK9Tk Demo: https://youtu.be/W2rIMC7HlW8 Demo #2: https://youtu.be/SESC_sMuLwY - 7 Scribble Maze, Pictures - 8 Road Work, Pictures - 9 Sorting Part 1, 8 Sort Animator (Part 2) Application Test Practice Coding Alternate codes (can be used to replace above programs) 10 Fishes Swimming, pic 11 Halloween, pic 12 Picking Flowers, pic 13 Minesweeper, pic 14 Bunny Game, pic0, pic1, pic2, pic3 |
Dec 5 Bin Sort Final Game Intro - Connect 4: Video Intro - Flow Free: Video Intro - Rush Hour: Video Intro - Sokoban: Video Intro - Chess: Video Intro - Other Game Choices: Games List |
| Dec 8 Game Analysis Assignment, Spec List Pick up Design Sheet, due on Dec 11. Also, unit 5 Coding. Alternate codes (can be used to replace above programs) 9 Fishes Swimming, pic 10 Halloween, pic 11 Picking Flowers, pic 12 Minesweeper, pic 13 Bunny Game, pic0, pic1, pic2, pic3 |
Dec 9 Arrays Sample Test (Bring all sheets) |
Dec 10 [Gorski away] Coding Day - work on A, B or C. A. Work on Unit 5 coding: - 1 Lists - 2 Pumpkin, Fishy, int template, double template - 3 Movies - 4 Blood, Diamonds - 5 Grid Coding Farm Heros Pics, Scrubby Dubby Pics, Star Wars Pics - 6 Desert, pics, Winnie the Pooh, pics - 7 Scribble Maze, Pictures - 8 Road Work, Pictures - 9 Sorting Part 1, 8 Sort Animator (Part 2) B. Final Game Design is Due tomorrow. C. Final Game Pictures - Work on pictures for final game. See tomorrow's links. |
Dec 11 Game Design Due Assignment, Spec List Download starter code for your game. Start on Pictures: due on Dec 19. Connect 4: Picture List, Screen Set Up, Pizza Theme Example Flow Free: Picture List, Screen Set Up, Zoo Theme Example Rush Hour: Picture List, Screen Set Up, Popscile Theme Example Sokoban: Picture List, Screen Set Up, Lady Bug Theme Example, Transparent CrossHair Pic Chess: Picture List, Screen Set Up, Flower Theme Example |
Dec 12 Early Release Afternoon classes only |
| Dec 15 Code for unit 5 is due - Arrays Test Prep & Practice - Test Review - Memory Work Powerpoint Application Test Coding Work on Pictures for Final Game - Some good picture sites: (a) icon archive (b) opengameart |
Dec 16 - Download starter code for your game. - Make Pictures: they are due on Friday Dec 19 (start of class), we will be busy the tomorrow. Connect 4: Picture List, Screen Set Up, Pizza Theme Example Flow Free: Picture List, Screen Set Up, Zoo Theme Example Rush Hour: Picture List, Screen Set Up, Popscile Theme Example Sokoban: Picture List, Screen Set Up, Lady Bug Theme Example, Transparent CrossHair Pic Chess: Picture List, Screen Set Up, Flower Theme Example |
Dec 17 Test 5 Arrays For studying purposes: - Test Review - Memory Work Powerpoint - Coding Questions |
Dec 18 - Due: Starter code downloaded, one pic with theme in game. - Some good picture sites: (a) icon archive (b) opengameart - Due tomorrow Start of Class: Own Pictures in Game Screen - If you have completed today's work, start on tomorrow's! |
Dec 19 [Last Day before break] - Due: Game Screens Up, Own pictures in grid. - Working on Game Movement (a) Connect 4 - Turns Video, Turns Notes (b) Flow Free - Placing Pieces (c) Rush Hour - Choose Car video, Powerpoint (d) Sokoban - Start Movement, note (e) Chess - Turns Video, Turns Notes |
| Dec 22 | Dec 23 | Dec 24 | Dec 25 | Dec 26 |
| Dec 29 | Dec 30 | Dec 31 | Jan 1 | Jan 2 |
| Jan 5 [Gorski at Jury Duty] - Due: Game Screens Up, Own pictures in grid.*This is the second check, this was due the day before the break. - Working on Game Movement (a) Connect 4 - Turns Video, Turns Notes (b) Flow Free - Placing Pieces (c) Rush Hour - Choose Car video, Powerpoint (d) 2048 - Up & Down Movement (e) Sokoban - Up & Down Movement, note (f) Chess - Turns Video, Turns Notes - If you are done early, move on to the later checkpoints. This are listed in the project below. - Your project is due next Friday. |
Jan 6 Due: Yesterday's Movement due, beginning of class. Line count, checkpoint verification at the beginning of class. For tomorrow: (a) Connect 4 - Horizontal Win Video, Notes (b) Flow Free - Win, Note (c) Rush Hour - Up & Down Movement video, Powerpoint (d) 2048 - Left & Right Movement (e) Sokoban - Finish Movement, note (f) Chess - Pawn Code, Pawn |
Jan 7 Due: Jan 6's Movement/Wins due, beginning of class. Lesson: Opening & Instructions For tomorrow: (a) Connect 4 - Other Wins, Notes (b) Flow Free - Extra Features (c) Rush Hour - Right & Left Movement video, Powerpoint (d) 2048 - Lose & Win (e) Sokoban - Block Placement (f) Chess - Rook |
Jan 8 Due: Yesterday's Movement/Wins due, beginning of class. For tomorrow: (a) Connect 4 - Reset, Drop Down, Note (b) Flow Free - Reset, Note (c) Rush Hour - Prevent Errors & Win video (d) 2048 - Reset (e) Sokoban - Reset (f) Chess - Reset + Bishop - Alpha Test is coming next week. |
Jan 9 Due: Reset Today. - Splash, Instructions Screens (video) due tomorrow - work on Extra Features - work on Comments |
| Jan 12 Due today: Splash & Instructions Some things to try for tomorrow: (a) Connect 4 - Counter, Levels (b) Flow Free - Levels, Note (c) Rush Hour - Powerpoint for First 2 Levels, Prevent Errors & Win video (d) 2048 - Levels (e) Sokoban - Levels, example Levels (f) Chess - Rook, Bishop, Chess Notes, Reset |
Jan 13 Alpha Test * Due: At the start of class have your code ready for others to test - it doesn't need to be complete, just runnable. |
Jan 14 Due: Title comments and Comments before each method Continue work on: - work on Extra Features - work on Comments |
Jan 15 [Snow Day] Due: Program Ready for Code Freeze Corrections Comments Code Freeze - No new code added after today. Final Project Code is due on Friday - have it ready for the START of class. Rubric for your reference (same as Alpha Test) Tonight: - Save Often - Backup to a second file - Do not rely on One Drive, email a copy to yourself. |
Jan 16 Final Project Submission - have code complete for the beginning of class. - Do not have "just a few things to finish". - Do not have "just a quick question". - Do not rely on OneDrive, email a copy to yourself. - Complete Reflection. |
| Jan 19 Sample Exam |
Jan 20 Exam Review Unit 1 & 2 Also: Careers and University Applications |
Jan 21 Exam Review - Unit 4 Applets & 5 Arrays Also: Engineering |
Jan 22 Exams - P1 ICS3U Exam - 2 hours 8:30-11:00 (it won't take you that long) Sample Exam 2025 |
June 23 Exams - P2 |
| Jan 26 Exams - P3 |
Jan 27 Exams - P4 |
Jan 28 No school |
Jan 29 No school |
Jan 30 First Day of Semester 2 |