Code Links

To save your work, log in
to your account when
you use the links!

makeCode App Lab Game Lab

Coming Events

(Entire Calendar at Bottom)
Oct 19
Unit 2 Review
- Sheet 3.3 Ovals, RGB Codes

1. House, Letters, All-Stars
2. Tetris, Layers, Maze
3. Bullseye, Rainbow, Moon
4. Robot
Oct 20
- Sheet 3.4 Polygons

1. House, Letters, All-Stars
2. Tetris, Layers, Maze
3. Bullseye, Rainbow, Moon
4. Robot
5. Fish, PacMan, HeartMug

Oct 21
- Unit 2 Review

Codes
1. House, Letters, All-Stars
2. Tetris, Layers, Maze
3. Bullseye, Rainbow, Moon
4. Robot
5. Fish, PacMan, HeartMug

Oct 22 Early Progress Out
- Sheet 3.6 Artificial Intelligence


Oct 23
- Unit 2 Test
- Sample Test Solution
- Test Review Questions




Oct 26
PL Day

Oct 27
- Sheet 3.6 Text Output

Oct 28
- Sheet 3.7 Line Methods


Oct 29 Parent-Teacher Night
- Sheet 3.8 Circle & Rectangle Methods
Oct 30
- Sheet 3.9 Polygon Methods

 

 

 

Unit 1: Hardware and Computational Thinking

Lesson Video Activities
Course Outline Course Intro: https://youtu.be/nsj6U75KfWY
Contact Info
 
1.1 Digital Technology in Everyday Life    
1.2 IPOMS https://youtu.be/ZViwFUIrQKE
A1 Computer or Not
B1 Hardware Identification
C1 Thing Explainer, video intro
1.3 More About Hardware

Code.org video: CPU & Memory
Lesson: https://youtu.be/6P5AV_CY-3A

Code.org video: Hardware & Software
Lesson: https://youtu.be/g5UwCWJ_aMg
EQAO Point - Detail - Analysis: https://youtu.be/PefimtEdvEc

A2 Complex Hardware Ident
B2 Code Master, video intro
1.4 Microbit Intro Opening TinkerCAD,
Making a variable
Loading from the computer to the Microbit
1.5 Computational Thinking Basics of Graph Theory A3 Bridges of Konigsberg
A4 Handshakes
B3 Map Colouring
B4 Travelling Salesman
1.6 Buying a Computer https://youtu.be/8fT6CU41af0  
1.7 Microbit Lights Basics of LEDs  
1.8 Computers & the Environment https://youtu.be/CmIkxq34DS4  
1.9 Ergonomics https://youtu.be/q4XkZ4FW4-o  
1.10 Review    

2 AlgebraMicrobits

Regular Sensors Lights
1. Beating Heart
2. Flashing Emotions
3. Name Badge
4. Picture Sequence
5. Count Me In (Covid-Counter)
6. Magic 8 Ball
7. Dice
8. Rock Paper Scissors
9. Easy as ABC, How it works: https://youtu.be/qoV7GewkPIs
10. Name Rotator
11. Guessing Game, How it works: https://youtu.be/6SX8nz1EUro
12. Adding Game, How it works: https://youtu.be/Uhb2H9h0GOE
13. Jumper
14. Simon, How it works: https://youtu.be/hKvySVK0CKg

Others:
Favourites
Tic Tac Toe Board
Math Circus
15. Clap Hands
16 Sound Meter
17. Clap Lights
18. Cookie tin alarm
19. Nightlight
20. Jukebox
21. Frere Jacques
22. Candle
23. Rainbow Rotate, demo: https://youtu.be/K2g8ry9HwEQ
24. Blink, demo: https://youtu.be/gRsxqCeOwJU
25. Confetti, demo: https://youtu.be/2v2qY-AWh5g
26. Flicker, demo: https://youtu.be/2Bmat68_gh4
27. Blue to Red, demo: https://youtu.be/LrTNpke0ujs
28. Spreading, demo: https://youtu.be/7DT4-Zfpum8
29. Campfire, demo: https://youtu.be/M3tSFmx0cKc
30. Traffic Lights

Others:
- Runner, demo: https://youtu.be/r9vnYoVN7WI
- Chase, demo: https://youtu.be/RBIfnhiN9qQ
- Race, demo: https://youtu.be/ZCAblLaNGF8
- Pinwheel
- Lightning
- Blue to Green Yo-yo



 

Unit 2: Networks and IO

Lesson Video
2.1 App Lab Pieces and Widgets Lesson: https://youtu.be/3lbNs5tauWg
App Lab Demo: https://youtu.be/Pza8H-SfiCw
Instructions for First Sign in to Code.org: https://youtu.be/Bq0-cyjnNIU
2.2 Output in App Lab https://youtu.be/AY6lZ304csw
2.3 Variables https://youtu.be/iFZjU8sO1N4
2.4 Input in App Lab Mad Libs: https://youtu.be/xEdaGQqW7GU
2.5 Variables and Output Lesson: https://youtu.be/rlKUSJN7Bdg
2.6 Housekeeping Lesson: https://youtu.be/MwJnUOAJcLs
2.7 Math Functions Lesson: https://youtu.be/kx130du1I4c
2.8 Networks and Connectivity Benefits and Negatives
2.7 Networks (EQAO MC) Basics: https://youtu.be/cIi0W3IWvzU
Just the EQAO Quotations: https://youtu.be/2LAPxkCabHg
2.8 Networks and Addresses https://youtu.be/hsVRTfTbk-I
Network Notes
2.9 Depth First Search, Breath First Search Video on DFS, BFS
Video on Floodfill

App Lab App Lab Codes - Unit 2

Regular Codes Graphics Codes
1. Pat the Kitty [video], Kitty Pic
2. Oink the Pig, video hint if you are stuck
3. Xylophone, (sounds) 1, 2, 3, 4, 5, 6, 7, 8
4. Knock Knock
5. Multiple Choice
6. Penguin, (pictures) p1, p2, p3, p4, p5, p6, p7
7. Mad Libs
8. Count Me In
9. Something Something
10. Circles
11. Conversions
12. Binary Trick Game (pictures) t1, t2, t3, t4, t5, demo video

13. Etch a sketch
14. Bouncing Ball, pictures: ball1, ball2, ball3, video demo
15. Mole Mash, mole pic
16. Pac Man, pictures: left, up, down, right
17. Pong, pictures: paddle, ball
18. Shooter, pictures: ship, bullet, asteroid, sky

 

 

Unit 3: Methods

Lesson Video
1. Java & Lines  
2. Rectangles, Layers  
3. Ovals, Colours  
4. AI  
5. Polygons  
6. Line Methods  
7. Oval Rectangle Methods  
8. Polygon Methods  
9. Fractals  

JavaJava Codes - Unit 3

Regular Codes Bonus Codes
1. House, Letters, All-Stars
2. Tetris, Layers, Maze
3. Bullseye, Rainbow, Moon
4. Robot
5. Fish, Pac Ghost, Heart Mug
6. Text, Favourites, Dialog
7. Arrow, Shape Methods
8. 8bit, Letter, Circle Methods
9. Polygon, PacMan Methods
10. Simple Input, House, Animal
A. T Square
B. The Flash
C. Animal



Unit 3: Decisions

Lesson Video
3.1 Boolean Expressions https://youtu.be/k4FkmpM949U
3.2 If Statements with Numbers Intro: https://youtu.be/7xJJE3OfUBo
Tracing: https://youtu.be/_zVkUZt6bl8
3.3 If Statements and Scientific Categories  
3.4 Text Operators  
3.5 Ken Kens https://youtu.be/vv37IFRHsSU
3.6 Comments and Indenting Code comments: https://youtu.be/rgHAFQEO0eg
indent demo 1: https://youtu.be/CQNYBk8-zmU
indent demo 2: https://youtu.be/eDnE801zzW8
3.7 Artificial Intelligence Lesson: https://youtu.be/Lbp_eHEoYfY
3.8 Graphs in AI, Binary Trees Video on DFS, BFS
Video on Floodfill

App Lab APP LAB Codes - Unit 3

Regular Codes Bonus Codes
1. Magic 8 Ball, picture, video intro
2. Math Questions
3. Dice, d1, d2, d3, d4, d5, d6, video intro
4.Bubble Gum
5.Cat and the Fiddle
6.Decoding Text
7. Search the Room
8.Guessing Game, video hint
9. Pokemon, pikachu, pikawin, bulbasaur, bulbawin
10. Rock Paper Scissors, rock pic, paper pic, scissors pic
11. Ken Ken, pic
12. AI Logic Game, pic, video
13. Fortune Cookie, open, closed
14. Angry Birds, pictures: blues, bomb, bubbles, chuck, hal, matilda, red, stella. video hint .
15. Sudoko, pics, unzipping
16. Tic Tac Toe, video hint
17. Tic Tac Toe AI
18. Calculator
19. Nim, pics, applab demo, live demo
20. Sandcastles (pictures)
21. House Hunt. Pictures

 

Unit 3.5: Escape Room

Research Analysis & Design Coding Reflection
The Assignment (video)
A Full Example - Wild West (video)
Another Full Example - Woods (video)
Another Full Example - Nightmare (video)
You may repeat these as many times as you want:
- Puzzles 1 (in google classroom)
- Puzzles 2 (in google classroom)
- Spy School (in google classroom)
- Baking (in google classroom)
1. Assignment, Video
2. Brainstorming (in google classroom)
3. Design (in google classroom)

What mark would this get?
Opening Screen & Backstory
Transparent Background Images: iconarchive
Alpha Test

Gold Master
Making Clear Buttons
Printing things out slowly (like a typewriter)
How to make Sudoku pictures
Comments Video about comments.
Rubric, Self Evaluation

 

 

Unit 4: Repetition

Lesson Video
4.1 Repeat Loops https://youtu.be/wmMjCt4baL4
4.2 For Loops https://youtu.be/oeoPkIdWtxw
4.4 Databases  
4.5 SQL  
4.6 Where, From  
4.7 Joins  
4.8 Data Mining - Blue Kai  

 

Code.org Looping Programs Check Your Understanding
Course C
1. Joined Class
2. Lesson 3: Angry Bird
3. Lesson 4: Maze
4. Lesson 5: Laurel
5. Lesson 8: Rey & BB-8
6. Lesson 9: Harvester
Course D:
7. Joined Class
8. Lesson 11: Ice Age
9. Lesson 13: Nested Maze
10. Lesson 15: Look Ahead Minecraft
11. Lesson 16: If/Else Bee
12. Lesson 17: While Farmer
13. Lesson 18: Until Maze
AppLab Programs
14 - Series
15 - Series B
16 - Series C
17 - Invite to Party

Database Programs
18 - Bank [database file] [video]
19 - Pokedex [database file]
20 - Hats [database file]
21 - Shoe Size [database file]

Frog Jump
Multiplication Table
Squares
Diamonds



Unit 5: Animation

Lesson Video
5.1 Game Lab: Animations & Sprites https://youtu.be/0t6iwbBnS0A
Making your own sprite: https://youtu.be/DOGdRW3S1xs
5.2 Draw Loop (1) Draw Loop: https://www.youtube.com/watch?v=G6QJeuHhqCM
(2) Smooth Animation: https://www.youtube.com/watch?v=G666sFzAg5g
5.3 Counter Pattern https://youtu.be/MOedEIwAPvI
5.4 Keyboard & Mouse Input https://youtu.be/-SpZx86wS4Y
5.5 Challenges  
5.6 Indenting Code & Comments Example 1: https://youtu.be/B9GNaJ4lfVk
Example 2: https://youtu.be/ygIEa3loxEY
5.7 Patterns of Movement Game Template
5.8 Screens in Game Lab
5.9 Security Problems https://youtu.be/R42UPQMBqOg
Just the EQAO first paragraph: https://youtu.be/vJBgSU4iV0I
5.10 Security Problems, EQAO NEwspaper Article https://youtu.be/oAjd50X6fUI
5.11 Security Solutions https://youtu.be/Y77CIE9A7kQ
Game Lab
Codes Challenges Extras
1 - Bouncing, Video
2 - Tumbleweed
3 - Back and Forth
4 - Robot Drivers, pics
5 - Jellyfish Swimming
6 - Scrolling Walker [bg, dragonA, dragonB]
7 - Changing Screens
8 - Falling Star
9 - Pong, Video
10 - Doughnut Pick Up
11 - Between the Birds [Code]
12 - Avoid the Soccer Balls [Code]
13 - Level Up Swimmer, Fish Rotation
14 - Bunny
15 - Alien Jumper
16 - Race to the Finish
17 - Follow the Leader
18 - Snowstorm, picture
19 - Row your boat
20 - Make it rain, cloud, drop
21 - Germs Keep Away
Thread the Needle
Animated Walker
Fly Away
Avoid the Bees

 

 

Final Project: Animation

Research Analysis & Design Coding Reflection

Project Overview, video
Examples of Final Project

Game Planning Suggestions

Game Analysis
Game Design

Checkpoint 1: Sprites
- Making a Sprite in GameLab
- Rotating a Sprite in GameLab
- Transparent BG, Scrolling BG

Resizing Pictures to fit under the 100KB max in Game Lab

Good image sites:
- Spritesheets- https://opengameart.org/users/kenney
- Icons - https://iconarchive.com/

Template - Code Game First!
- Checkpoint 2: Sprites + Scroll (Pink+Yellow)
- Checkpoint 3: Movement (Green)
- Checkpoint 4: Collisions, Events (Blue)

MultiPanel Sideways Scroll + video
Platforms + video

Screens
- Designing the Splash and Instructions

- Making the splash, instructions (video)
- Coding the splash, instructions (video), (written)

Instructions Screen Examples

Comments Video about comments.

Project Rubric

 

 

 

Calendar - Entire Course

Sept 7 - Labour Day Sept 8 - Grade 9 Orientation

Sept 9 - First Day of Class
- Sheet 1.1 Computer Applications

Sept 10
- Watch IPOMS (Hardware Intro): https://youtu.be/ZViwFUIrQKE
- Complete Sheet 1.2 IPOMS. Powerpoint here.
Sept 11
- Sheet 1.4 More about Hardware
- How marking will work
- Finish Snap Circuits
Sept 14
- Sheet 1.3 Microbits & Hardware
- MakeCode Website

Microbit Codes:
1. Beating Heart
2. Flashing Emotions
3. Name Badge
4. Picture Sequence
Sept 15
- Introduction to EQAO literary test
- Point - Detail - Analysis
- Sheet 1.6 - Microbits Variables
Sept 16
- Sheet 1.10 Ergonomics

- Working on Microbit codes below
- MakeCode Website

Microbit Codes:
5. Count Me In (Covid-Counter)
6. Magic 8 Ball
7. Dice
8. Rock Paper Scissors
Sept 17
- Setting up binders
- Sheet 1.5 - Basics of Graph Theory
- Working on Microbit codes below
Sept 18
- Sheet 1.7 Environment
- Paragraph #2
Microbit Codes:
7. Dice
8. Rock Paper Scissors
9. Easy as ABC, How it works: https://youtu.be/qoV7GewkPIs
10. Name Rotator
Sept 21
- Sheet 1.8 More about Graph Theory
- Working on Microbit codes below, for example:
11. Guessing Game
13. Magic 8 Ball
16 Adding Game
Sept 22 [SHSM]
- Complete and submit sheet 1.11. Get as many questions done as you can.
- Work on Microbit codes below, for example:
11. Guessing Game
13. Magic 8 Ball
16 Adding Game
Sept 23
- Sheet 1.9 Buying a Computer
- Paragraph #3
- Work on Microbit codes below, for example:
11. Guessing Game
13. Magic 8 Ball
16 Adding Game
Sept 24
- Sample Test - Super Open Book. You can work in a group, use your notes AND ask questions.

Sept 25
Applab Introduction
- Complete 1 Pat the Kitty
- If done early, try some other programs in the unit 2 section below- 2 Oink the Pig, if stuck: video hint
Sept 28
- Paragraph Review
- Networking Review
- Output in Applab
- Sheet 2.1 - Output
- Complete:
2 Oink the Pig, if stuck: video hint
3 Xylophone, sounds: 1, 2, 3, 4, 5, 6, 7, 8
4 Knock Knock
Sept 29
- Sheet 2.3 Variables [https://youtu.be/iFZjU8sO1N4]

Work on unit 2 codes:
2 Oink the Pig, if stuck: video hint
3 Xylophone, sounds: 1, 2, 3, 4, 5, 6, 7, 8
4 Knock Knock
5 Penguin, pictures: p1, p2, p3, p4, p5, p6, p7
Sept 30
- Sheet 2.4 Input

Work on unit 2 codes:
3 Xylophone, sounds: 1, 2, 3, 4, 5, 6, 7, 8
4 Knock Knock
5 Penguin, pictures: p1, p2, p3, p4, p5, p6, p7

Oct 1
Test 1 - Hardware & Computational Thinking
- Sample Test 1 Solution
- Review Questions
- Networking Diagram Review
- Paragraph Review
- 6 point EQAO questions [https://youtu.be/PefimtEdvEc]

This is closed book, no notes allowed. Written in normal test conditions.
You can use the entire period for the test.
Oct 2 [SHSM]
- Complete and submit sheet 2.6 AppLab Review

- Work on coding:
4. Knock Knock
5. Multiple Choice
6. Penguin, (pictures) p1, p2, p3, p4, p5, p6, p7
7. Mad Libs
8. Count Me In
9. Something Something
10. Circles
Oct 5
- Sheet 2.5 Networks
- Video on Basics: https://youtu.be/cIi0W3IWvzU
Video on DFS, BFS
Video on Floodfill

Coding:
7. Mad Libs
8. Count Me In
9. Something Something
10. Circles
Oct 6
- 2.6 Output & MadLibs

13. Etch a sketch
15. Mole Mash, mole pic
14. Bouncing Ball, pictures: ball1, ball2, ball3, video demo
Oct 7
- Sheet 2.7 Math Functions
Coding:
8. Count Me In
9. Something Something
10. Circles
11. Conversions
Oct 8
- Sheet 2.9 Computational Thinking: Breadth First Search, Depth First Search
- Addresses
- https://youtu.be/hsVRTfTbk-I
- Network Notes

Coding:
9. Something Something
10. Circles
11. Conversions
12. Binary Trick Game (pictures) t1, t2, t3, t4, t5, demo video
Oct 9
Early Release - Period 1 & 2 only
Oct 12
Thanksgiving

Oct 13
- Sheet 2.8 Housekeeping
- Literacy Test Review
Oct 14
- Unit 3 Graphics Methods
- Sheet 3.1 Lines

Code
- 1 House, Letters, AllStars
Oct 15
Unit 2 Sample Test
- Bring your notes

Oct 16
- Unit 2Test Review Questions
- Sheet 3.2 Rectangles, Fill, Layers

Code
1. House, Letters, All-Stars
2. Tetris, Layers, Maze
3. Bullseye, Rainbow, Moon
4. Robot
Oct 19
Unit 2 Review
- Sheet 3.3 Ovals, RGB Codes

1. House, Letters, All-Stars
2. Tetris, Layers, Maze
3. Bullseye, Rainbow, Moon
4. Robot
Oct 20
- Sheet 3.4 Polygons

1. House, Letters, All-Stars
2. Tetris, Layers, Maze
3. Bullseye, Rainbow, Moon
4. Robot
5. Fish, PacMan, HeartMug

Oct 21
- Unit 2 Review

Codes
1. House, Letters, All-Stars
2. Tetris, Layers, Maze
3. Bullseye, Rainbow, Moon
4. Robot
5. Fish, PacMan, HeartMug

Oct 22 Early Progress Out
- Sheet 3.6 Artificial Intelligence


Oct 23
- Unit 2 Test
- Sample Test Solution
- Test Review Questions




Oct 26
PL Day

Oct 27
- Sheet 3.6 Text Output

Oct 28
- Sheet 3.7 Line Methods


Oct 29 Parent-Teacher Night
- Sheet 3.8 Circle & Rectangle Methods
Oct 30
- Sheet 3.9 Polygon Methods
Nov 2 [Gorski SHSM]
Work on Unit 3 code:
Aim to have at least 3 codes done by the end of class.

Nov 3
- Sheet 3.10 Input

Nov 4
- 3.11 Fractals
Nov 5
- Sheet 3.12 More on AI
Nov 6
- Sample Test 3

Nov 9
Due by end of class: Escape Room Analysis

- Watch an Escape Room example: one of 1, 2, 3.
- Escape Room Analysis and Design, it is due tomorrow.

Unit 3 Codes Due
- 4 - Bubble Gum
- 5 - Cat and the Fiddle
- 6 - Fortune Cookie, pictures: open, closed
- 7 - Math Questions
- 8 - Rock Paper Scissors, pictures: rock, paper, scissors
- 9 - Decoding Text
- 10 - Nim, pics, applab demo, live demo
- 11 - Scavenger Hunt is here. Pictures, unzipping
- 12 - Sudoko, pics, unzipping
- 13 - Pokemon, pikachu, pikawin, bulbasaur, bulbawin
- 14 - Tic Tac Toe, video hint
- 15 - Ken Ken, pic
Nov 10
Due by end of class: Escape Room Design

- Test Review
- Work on Escape Room Design.
- Work on Opening Screen for Escape Room
Nov 11
- Test Review
- Test Review Questions

- Work on Opening Screen for Escape Room
- Work on Escape Room Task 1
Nov 12
Due at start of class: Opening Screen

- Test Review
- Test Review Questions

- Work on Escape Room Task 1

Nov 13
- Unit 3 Test (Decisions & AI)

For Review Purposes:
- Test Review Questions

Nov 16
- Due start of class: Escape Room Task 1
- Work on Escape Room Task 2
- Escape Room examples if needed: one of 1, 2, 3.
Nov 17
- Due start of class: Escape Room Task 2
- Work on Escape Room Task 3
Nov 18
- Work on Escape Room Tasks 3
- Extra Features
Nov 19
- Due start of class: Escape Room Task 3
- Work on Escape Room Ending
Nov 20
- Due start of class: Escape Room Ending.
- Comments & Polishing of Escape Room - make your program is fully commented
- Make sure that your Escape Room is ready for Alpha Testing on Monday
Nov 23
- Due Start of class: Ready for Alpha Test
- Alpha Test
- Finishing of Escape Room
Nov 24
- Sheet 4.1 Loops
- Work on Course 2 & 3
- Escape Room is due Thursday
- OSSLT Practice Test
Nov 25
- Sheet 4.2 More Loops
- Comments & Polishing of Escape Room - make your program is fully commented
- Continue work on Course C & D if done.
Nov 26
Escape Room is Due (Fill in reflection, hand in link)

- Continue work on Course C & D if done.
Nov 27
- Sheet 4.3, For Loops
- Loop Output Powerpoint

Codes:
- Series A
- Series B
- Series C
- Invitations to a Party
Nov 30
- Sheet 4.3 Sprites & Game Lab
Coding:
- 13 - Bouncing, Video
- 14 - Falling Star
- 15 - Pong, Video
Dec 1
- Working on codes:
- 14 - Falling Star
- 15 - Pong, Video
- 16 - Tumbleweed
Animation Challenges:
- 23 - Follow the Leader
- 24 Make it rain, cloud, drop
- 25 - Snowstorm, picture
- 26 - Row your boat
- 27 Germs Keep Away
- 28 Thread the Needle (do Row your boat first)
Dec 2
- Sheet 4.6 Sprites & Movement

Work on unit 4 code:
- 14 - Falling Star
- 15 - Pong, Video
- 16 - Tumbleweed
- 17 - Robot Drivers, pics
- 18 - Level Up Swimmer, Fish Rotation
- 22 - Jumper

Dec 3
- Sheet 4.5 Review
- Watch: (1) Draw Loop:
(2) Smooth Animation

Coding :
- 15 - Pong, Video
- 16 - Tumbleweed
- 17 - Robot Drivers, pics
- 18 - Level Up Swimmer, Fish Rotation
- 19 Bunny Walker
Dec 4
- Working on codes:
- 14 - Falling Star
- 15 - Pong, Video
- 16 - Tumbleweed
- 17 - Robot Drivers, pics
- 18 - Level Up Swimmer, Fish Rotation
- 19 Bunny Walker
- 20 Avoid the Bees ***
- 21 Fly Away
- 22 Jumper
Extras for the amazings:
- Flappy Bird
- Platform Jumper
Dec 7
- Sheet 4.7: Respawning

Animation Challenges:
- 23 - Follow the Leader
- 24 Make it rain, cloud, drop
- 25 - Snowstorm, picture
- 26 - Row your boat
- 27 Germs Keep Away
- 28 Thread the Needle (do Row your boat first)
Dec 8
- Sheet 4.8 Keyboard & Mouse Input or Watch video

- Codes:
- 14 - Falling Star
- 15 - Pong, Video
- 16 - Tumbleweed
- 17 - Robot Drivers, pics
- 18 - Level Up Swimmer, Fish Rotation
Dec 9
- Sheet 4.9 Collisions

- More Codes:
- 19 Bunny Walker
- 20 Avoid the Bees
- 21 Fly Away
- 22 Jumper

Dec 10
- Sheet 4.11 Security Problems

Work on codes in Monday, Tuesday and Wednesday.

You can also do these old ones:
- 9 Series A
- 10 Series B
- 11 Series C
- 12 Invitations to a Party
Dec 11
- Sheet 4.10 Screens in Game Lab, Methods. Hint is here!

- Final Project: Animation Analysis
- Project Overview, video
- Examples of Final Project
- Some game ideas

Extra Codes - if you are amazing and are already done.
- Flappy Bird
- Platform Jumper
Dec 14
- 4.12 Big Data

- Final Project: Animation Design
- Project Overview, video
- Examples of Final Project
- Some game ideas

- Start Final Project, one sprite in Final Project, due on Friday.

Codes
- 20 Avoid the Bees ***
- 21 Fly Away
- 22 Jumper
Extras for the amazings:
- Flappy Bird
- Platform Jumper
Dec 15
- Review for sample test

- Start Final Project or finish Unit 4 Code
- Start on one sprite in Final Project, due on Friday.
- Animation marking
Dec 16
A. Start Animation Sprites
- Work on Checkpoint 1: Sprites
- Making a Sprite in GameLab
- Rotating a Sprite in GameLab
- Transparent BG, Scrolling BG

OR:

B. Complete Unit 4 codes:
- 19 Bunny Walker
- 20 Avoid the Bees
- 21 Fly Away
- 22 Jumper
- 12 Invitations to a Party

C. Extras work if needed:
- Flappy Bird
- Platform Jumper
Dec 17
- Sample Test 4 - Repetition & Methods


Dec 18 - Early Release 2
Afternoon classes only
Due: one sprite in Final Project

- Work on Checkpoint 1: Sprites
- Making a Sprite in GameLab
- Rotating a Sprite in GameLab
- Transparent BG, Scrolling BG
Dec 15
Due: two sprites
- Work on Checkpoint 1: Sprites
- Making a Sprite in GameLab
- Rotating a Sprite in GameLab
- Transparent BG, Scrolling BG
Dec 16
Unit 4 Code Due
Due: all sprites and background
- Template - Code Game First!
- Checkpoint 2: Sprites + Scroll (Pink+Yellow)
- Work on movement for main sprite, due Jan 5.

Dec 17
Unit 4 Test - Repetition & Methods
- Review

Dec 18
Due: Movement for main sprite
- Template - Code Game First!
- Checkpoint 2: Sprites + Scroll (Pink+Yellow)
Dec 19 [Last Day before break]
Period 4 - Talent Show.

Dec 22 - Break Dec 23 - Break Dec 24 - Break Dec 25 - Break Dec 26 - Break
Dec 29 - Break Dec 30 - Break Dec 31 - Break Jan 1 - Break Jan 2 - Break
Jan 5 [Gorski Jury Duty]
Welcome back!

1. Video with instructions. [Template here]
2. Work on Movement sprites.
3. Pick up the envelope with your name on it. It has your marked test in it.

Reminders:
- Tomorrow, 3 of your sprites should move.
- This Friday, we will write the sample exam.
- Next Friday, your in-class exam is scheduled.

Jan 6
Due: Movement for 3 Sprites.

1. Video with instructions. [Template here]
2. Log on, open program, prepare for line count check.
3. Note: collisions due tomorrow
Jan 7
Due: Collisions

1. Log on, open program, prepare for line count check.
2. Next step: score changes. This is due tomorrow. [Template here]
Jan 8
Due: Score & Points

1. Template , video
2. Log on, open program, prepare for line count check.
3. Win due on Monday.
4. Begin on screens
- Designing the Splash and Instructions
- Making the splash, instructions (video)

* We will be working on the Sample Exam tomorrow.
Jan 9
Sample Exam
Jan 12
Due: Win
- Work on Animation Project, begin on screens
- Designing the Splash and Instructions
- Making the splash, instructions (video)
- Pics: Welcome, Rules, GameOver, Win
- PDF Screens Code, TXT Screens Code
Jan 13
Due: Picture for intro screen AND instructions

Exam Review Unit 1 & 2
Jan 14
Due: Screens in Game

Exam Review - Unit 3

Jan 15
Exam Review - Unit 4



Jan 16
Exam

To prepare:
Review Questions
Jan 19
Alpha Testing
- Rubric
- Comment Code (review comments)
- Polishing of the Final Project
Jan 20
Game is Due (Rubric)
Jan 21
- Careers
- SHSM introduction, SHSM Application
Jan 22
Exams P1
Jan 23
Exams P2
Jan 26
Exams P3
Jan 27
Exams P4
Jan 28
Exams Snow Day
Jan 29
PA Day
Jan 30
First Day of Semester 2