Code LinksTo save your work, log in |
![]() |
![]() |
![]() |
| Oct 19 Unit 2 Review - Sheet 3.3 Ovals, RGB Codes 1. House, Letters, All-Stars 2. Tetris, Layers, Maze 3. Bullseye, Rainbow, Moon 4. Robot |
Oct 20 - Sheet 3.4 Polygons 1. House, Letters, All-Stars 2. Tetris, Layers, Maze 3. Bullseye, Rainbow, Moon 4. Robot 5. Fish, PacMan, HeartMug |
Oct 21 - Unit 2 Review Codes |
Oct 22 Early Progress Out - Sheet 3.6 Artificial Intelligence |
Oct 23 - Unit 2 Test - Sample Test Solution - Test Review Questions |
| Oct 26 PL Day |
Oct 27 |
Oct 28 - Sheet 3.7 Line Methods |
Oct 29 Parent-Teacher Night - Sheet 3.8 Circle & Rectangle Methods |
Oct 30 - Sheet 3.9 Polygon Methods |
|
|
| Regular Codes | Graphics Codes |
| 1. Pat the Kitty [video], Kitty Pic 2. Oink the Pig, video hint if you are stuck 3. Xylophone, (sounds) 1, 2, 3, 4, 5, 6, 7, 8 4. Knock Knock 5. Multiple Choice 6. Penguin, (pictures) p1, p2, p3, p4, p5, p6, p7 7. Mad Libs 8. Count Me In 9. Something Something 10. Circles 11. Conversions 12. Binary Trick Game (pictures) t1, t2, t3, t4, t5, demo video |
13. Etch a sketch 14. Bouncing Ball, pictures: ball1, ball2, ball3, video demo 15. Mole Mash, mole pic 16. Pac Man, pictures: left, up, down, right 17. Pong, pictures: paddle, ball 18. Shooter, pictures: ship, bullet, asteroid, sky |
|
|
| Regular Codes | Bonus Codes |
| 1. House, Letters, All-Stars 2. Tetris, Layers, Maze 3. Bullseye, Rainbow, Moon 4. Robot 5. Fish, Pac Ghost, Heart Mug 6. Text, Favourites, Dialog 7. Arrow, Shape Methods 8. 8bit, Letter, Circle Methods 9. Polygon, PacMan Methods 10. Simple Input, House, Animal |
A. T Square B. The Flash C. Animal |
|
|
| Regular Codes | Bonus Codes |
| 1. Magic 8 Ball, picture, video intro 2. Math Questions 3. Dice, d1, d2, d3, d4, d5, d6, video intro 4.Bubble Gum 5.Cat and the Fiddle 6.Decoding Text 7. Search the Room 8.Guessing Game, video hint 9. Pokemon, pikachu, pikawin, bulbasaur, bulbawin 10. Rock Paper Scissors, rock pic, paper pic, scissors pic 11. Ken Ken, pic 12. AI Logic Game, pic, video |
13. Fortune Cookie, open, closed 14. Angry Birds, pictures: blues, bomb, bubbles, chuck, hal, matilda, red, stella. video hint . 15. Sudoko, pics, unzipping 16. Tic Tac Toe, video hint 17. Tic Tac Toe AI 18. Calculator 19. Nim, pics, applab demo, live demo 20. Sandcastles (pictures) 21. House Hunt. Pictures |
| Research | Analysis & Design | Coding | Reflection |
| The Assignment (video) A Full Example - Wild West (video) Another Full Example - Woods (video) Another Full Example - Nightmare (video) You may repeat these as many times as you want: - Puzzles 1 (in google classroom) - Puzzles 2 (in google classroom) - Spy School (in google classroom) - Baking (in google classroom) |
1. Assignment, Video 2. Brainstorming (in google classroom) 3. Design (in google classroom) What mark would this get? |
Opening Screen & Backstory Transparent Background Images: iconarchive Alpha Test Gold Master Making Clear Buttons Printing things out slowly (like a typewriter) How to make Sudoku pictures Comments Video about comments. |
Rubric, Self Evaluation |
|
|
|
![]()
|
| Research | Analysis & Design | Coding | Reflection |
| Game Analysis Game Design Checkpoint 1: Sprites - Making a Sprite in GameLab - Rotating a Sprite in GameLab - Transparent BG, Scrolling BG Resizing Pictures to fit under the 100KB max in Game Lab Good image sites: - Spritesheets- https://opengameart.org/users/kenney - Icons - https://iconarchive.com/ |
Template - Code Game First! MultiPanel Sideways Scroll + video |
Project Rubric |
| Sept 7 - Labour Day | Sept 8 - Grade 9 Orientation | Sept 9 - First Day of Class |
Sept 10 - Watch IPOMS (Hardware Intro): https://youtu.be/ZViwFUIrQKE - Complete Sheet 1.2 IPOMS. Powerpoint here. |
Sept 11 - Sheet 1.4 More about Hardware - How marking will work - Finish Snap Circuits |
| Sept 14 - Sheet 1.3 Microbits & Hardware - MakeCode Website Microbit Codes: 1. Beating Heart 2. Flashing Emotions 3. Name Badge 4. Picture Sequence |
Sept 15 - Introduction to EQAO literary test - Point - Detail - Analysis - Sheet 1.6 - Microbits Variables |
Sept 16 - Sheet 1.10 Ergonomics - Working on Microbit codes below - MakeCode Website Microbit Codes: 5. Count Me In (Covid-Counter) 6. Magic 8 Ball 7. Dice 8. Rock Paper Scissors |
Sept 17 - Setting up binders - Sheet 1.5 - Basics of Graph Theory - Working on Microbit codes below |
Sept 18 - Sheet 1.7 Environment - Paragraph #2 Microbit Codes: 7. Dice 8. Rock Paper Scissors 9. Easy as ABC, How it works: https://youtu.be/qoV7GewkPIs 10. Name Rotator |
| Sept 21 - Sheet 1.8 More about Graph Theory - Working on Microbit codes below, for example: 11. Guessing Game 13. Magic 8 Ball 16 Adding Game |
Sept 22 [SHSM] - Complete and submit sheet 1.11. Get as many questions done as you can. - Work on Microbit codes below, for example: 11. Guessing Game 13. Magic 8 Ball 16 Adding Game |
Sept 23 - Sheet 1.9 Buying a Computer - Paragraph #3 - Work on Microbit codes below, for example: 11. Guessing Game 13. Magic 8 Ball 16 Adding Game |
Sept 24 - Sample Test - Super Open Book. You can work in a group, use your notes AND ask questions. |
Sept 25 Applab Introduction - Complete 1 Pat the Kitty - If done early, try some other programs in the unit 2 section below- 2 Oink the Pig, if stuck: video hint |
| Sept 28 - Paragraph Review - Networking Review - Output in Applab - Sheet 2.1 - Output - Complete: 2 Oink the Pig, if stuck: video hint 3 Xylophone, sounds: 1, 2, 3, 4, 5, 6, 7, 8 4 Knock Knock |
Sept 29 - Sheet 2.3 Variables [https://youtu.be/iFZjU8sO1N4] Work on unit 2 codes: 2 Oink the Pig, if stuck: video hint 3 Xylophone, sounds: 1, 2, 3, 4, 5, 6, 7, 8 4 Knock Knock 5 Penguin, pictures: p1, p2, p3, p4, p5, p6, p7 |
Sept 30 - Sheet 2.4 Input Work on unit 2 codes: 3 Xylophone, sounds: 1, 2, 3, 4, 5, 6, 7, 8 4 Knock Knock 5 Penguin, pictures: p1, p2, p3, p4, p5, p6, p7 |
Oct 1 Test 1 - Hardware & Computational Thinking - Sample Test 1 Solution - Review Questions - Networking Diagram Review - Paragraph Review - 6 point EQAO questions [https://youtu.be/PefimtEdvEc] This is closed book, no notes allowed. Written in normal test conditions. You can use the entire period for the test. |
Oct 2 [SHSM] - Complete and submit sheet 2.6 AppLab Review - Work on coding: 4. Knock Knock 5. Multiple Choice 6. Penguin, (pictures) p1, p2, p3, p4, p5, p6, p7 7. Mad Libs 8. Count Me In 9. Something Something 10. Circles |
| Oct 5 - Sheet 2.5 Networks - Video on Basics: https://youtu.be/cIi0W3IWvzU Video on DFS, BFS Video on Floodfill Coding: 7. Mad Libs 8. Count Me In 9. Something Something 10. Circles |
Oct 6 - 2.6 Output & MadLibs 13. Etch a sketch 15. Mole Mash, mole pic 14. Bouncing Ball, pictures: ball1, ball2, ball3, video demo |
Oct 7 - Sheet 2.7 Math Functions Coding: 8. Count Me In 9. Something Something 10. Circles 11. Conversions |
Oct 8 - Sheet 2.9 Computational Thinking: Breadth First Search, Depth First Search - Addresses - https://youtu.be/hsVRTfTbk-I - Network Notes Coding: 9. Something Something 10. Circles 11. Conversions 12. Binary Trick Game (pictures) t1, t2, t3, t4, t5, demo video |
Oct 9 Early Release - Period 1 & 2 only |
| Oct 12 Thanksgiving |
Oct 13 - Sheet 2.8 Housekeeping - Literacy Test Review |
Oct 14 - Unit 3 Graphics Methods - Sheet 3.1 Lines Code - 1 House, Letters, AllStars |
Oct 15 Unit 2 Sample Test - Bring your notes |
Oct 16 - Unit 2Test Review Questions - Sheet 3.2 Rectangles, Fill, Layers Code 1. House, Letters, All-Stars 2. Tetris, Layers, Maze 3. Bullseye, Rainbow, Moon 4. Robot |
| Oct 19 Unit 2 Review - Sheet 3.3 Ovals, RGB Codes 1. House, Letters, All-Stars 2. Tetris, Layers, Maze 3. Bullseye, Rainbow, Moon 4. Robot |
Oct 20 - Sheet 3.4 Polygons 1. House, Letters, All-Stars 2. Tetris, Layers, Maze 3. Bullseye, Rainbow, Moon 4. Robot 5. Fish, PacMan, HeartMug |
Oct 21 - Unit 2 Review Codes |
Oct 22 Early Progress Out - Sheet 3.6 Artificial Intelligence |
Oct 23 - Unit 2 Test - Sample Test Solution - Test Review Questions |
| Oct 26 PL Day |
Oct 27 |
Oct 28 - Sheet 3.7 Line Methods |
Oct 29 Parent-Teacher Night - Sheet 3.8 Circle & Rectangle Methods |
Oct 30 - Sheet 3.9 Polygon Methods |
| Nov 2 [Gorski SHSM] Work on Unit 3 code: Aim to have at least 3 codes done by the end of class. |
Nov 3 - Sheet 3.10 Input |
Nov 4 - 3.11 Fractals |
Nov 5 - Sheet 3.12 More on AI |
Nov 6 - Sample Test 3 |
| Nov 9 Due by end of class: Escape Room Analysis - Watch an Escape Room example: one of 1, 2, 3. - Escape Room Analysis and Design, it is due tomorrow. Unit 3 Codes Due - 4 - Bubble Gum - 5 - Cat and the Fiddle - 6 - Fortune Cookie, pictures: open, closed - 7 - Math Questions - 8 - Rock Paper Scissors, pictures: rock, paper, scissors - 9 - Decoding Text - 10 - Nim, pics, applab demo, live demo - 11 - Scavenger Hunt is here. Pictures, unzipping - 12 - Sudoko, pics, unzipping - 13 - Pokemon, pikachu, pikawin, bulbasaur, bulbawin - 14 - Tic Tac Toe, video hint - 15 - Ken Ken, pic |
Nov 10 Due by end of class: Escape Room Design - Test Review - Work on Escape Room Design. - Work on Opening Screen for Escape Room |
Nov 11 - Test Review - Test Review Questions - Work on Opening Screen for Escape Room - Work on Escape Room Task 1 |
Nov 12 Due at start of class: Opening Screen - Test Review - Test Review Questions - Work on Escape Room Task 1 |
Nov 13 - Unit 3 Test (Decisions & AI) For Review Purposes: - Test Review Questions |
| Nov 16 - Due start of class: Escape Room Task 1 - Work on Escape Room Task 2 - Escape Room examples if needed: one of 1, 2, 3. |
Nov 17 - Due start of class: Escape Room Task 2 - Work on Escape Room Task 3 |
Nov 18 - Work on Escape Room Tasks 3 - Extra Features |
Nov 19 - Due start of class: Escape Room Task 3 - Work on Escape Room Ending |
Nov 20 - Due start of class: Escape Room Ending. - Comments & Polishing of Escape Room - make your program is fully commented - Make sure that your Escape Room is ready for Alpha Testing on Monday |
| Nov 23 - Due Start of class: Ready for Alpha Test - Alpha Test - Finishing of Escape Room |
Nov 24 - Sheet 4.1 Loops - Work on Course 2 & 3 - Escape Room is due Thursday - OSSLT Practice Test |
Nov 25 - Sheet 4.2 More Loops - Comments & Polishing of Escape Room - make your program is fully commented - Continue work on Course C & D if done. |
Nov 26 Escape Room is Due (Fill in reflection, hand in link) - Continue work on Course C & D if done. |
Nov 27 - Sheet 4.3, For Loops - Loop Output Powerpoint Codes: - Series A - Series B - Series C - Invitations to a Party |
| Nov 30 - Sheet 4.3 Sprites & Game Lab Coding: - 13 - Bouncing, Video - 14 - Falling Star - 15 - Pong, Video |
Dec 1 - Working on codes: - 14 - Falling Star - 15 - Pong, Video - 16 - Tumbleweed Animation Challenges: - 23 - Follow the Leader - 24 Make it rain, cloud, drop - 25 - Snowstorm, picture - 26 - Row your boat - 27 Germs Keep Away - 28 Thread the Needle (do Row your boat first) |
Dec 2 - Sheet 4.6 Sprites & Movement Work on unit 4 code: - 14 - Falling Star - 15 - Pong, Video - 16 - Tumbleweed - 17 - Robot Drivers, pics - 18 - Level Up Swimmer, Fish Rotation - 22 - Jumper |
Dec 3 - Sheet 4.5 Review - Watch: (1) Draw Loop: (2) Smooth Animation Coding : - 15 - Pong, Video - 16 - Tumbleweed - 17 - Robot Drivers, pics - 18 - Level Up Swimmer, Fish Rotation - 19 Bunny Walker |
Dec 4 - Working on codes: - 14 - Falling Star - 15 - Pong, Video - 16 - Tumbleweed - 17 - Robot Drivers, pics - 18 - Level Up Swimmer, Fish Rotation - 19 Bunny Walker - 20 Avoid the Bees *** - 21 Fly Away - 22 Jumper Extras for the amazings: - Flappy Bird - Platform Jumper |
| Dec 7 - Sheet 4.7: Respawning Animation Challenges: - 23 - Follow the Leader - 24 Make it rain, cloud, drop - 25 - Snowstorm, picture - 26 - Row your boat - 27 Germs Keep Away - 28 Thread the Needle (do Row your boat first) |
Dec 8 - Sheet 4.8 Keyboard & Mouse Input or Watch video - Codes: - 14 - Falling Star - 15 - Pong, Video - 16 - Tumbleweed - 17 - Robot Drivers, pics - 18 - Level Up Swimmer, Fish Rotation |
Dec 9 - Sheet 4.9 Collisions - More Codes: - 19 Bunny Walker - 20 Avoid the Bees - 21 Fly Away - 22 Jumper |
Dec 10 - Sheet 4.11 Security Problems Work on codes in Monday, Tuesday and Wednesday. You can also do these old ones: - 9 Series A - 10 Series B - 11 Series C - 12 Invitations to a Party |
Dec 11 - Sheet 4.10 Screens in Game Lab, Methods. Hint is here! - Final Project: Animation Analysis - Project Overview, video - Examples of Final Project - Some game ideas Extra Codes - if you are amazing and are already done. - Flappy Bird - Platform Jumper |
| Dec 14 - 4.12 Big Data - Final Project: Animation Design - Project Overview, video - Examples of Final Project - Some game ideas - Start Final Project, one sprite in Final Project, due on Friday. Codes - 20 Avoid the Bees *** - 21 Fly Away - 22 Jumper Extras for the amazings: - Flappy Bird - Platform Jumper |
Dec 15 - Review for sample test - Start Final Project or finish Unit 4 Code - Start on one sprite in Final Project, due on Friday. - Animation marking |
Dec 16 A. Start Animation Sprites - Work on Checkpoint 1: Sprites - Making a Sprite in GameLab - Rotating a Sprite in GameLab - Transparent BG, Scrolling BG OR: B. Complete Unit 4 codes: - 19 Bunny Walker - 20 Avoid the Bees - 21 Fly Away - 22 Jumper - 12 Invitations to a Party C. Extras work if needed: - Flappy Bird - Platform Jumper |
Dec 17 - Sample Test 4 - Repetition & Methods |
Dec 18 - Early Release 2 Afternoon classes only Due: one sprite in Final Project - Work on Checkpoint 1: Sprites - Making a Sprite in GameLab - Rotating a Sprite in GameLab - Transparent BG, Scrolling BG |
| Dec 15 Due: two sprites - Work on Checkpoint 1: Sprites - Making a Sprite in GameLab - Rotating a Sprite in GameLab - Transparent BG, Scrolling BG |
Dec 16 Unit 4 Code Due Due: all sprites and background - Template - Code Game First! - Checkpoint 2: Sprites + Scroll (Pink+Yellow) - Work on movement for main sprite, due Jan 5. |
Dec 17 Unit 4 Test - Repetition & Methods - Review |
Dec 18 Due: Movement for main sprite - Template - Code Game First! - Checkpoint 2: Sprites + Scroll (Pink+Yellow) |
Dec 19 [Last Day before break] Period 4 - Talent Show. |
| Dec 22 - Break | Dec 23 - Break | Dec 24 - Break | Dec 25 - Break | Dec 26 - Break |
| Dec 29 - Break | Dec 30 - Break | Dec 31 - Break | Jan 1 - Break | Jan 2 - Break |
| Jan 5 [Gorski Jury Duty] Welcome back! 1. Video with instructions. [Template here] 2. Work on Movement sprites. 3. Pick up the envelope with your name on it. It has your marked test in it. Reminders: |
Jan 6 Due: Movement for 3 Sprites. 1. Video with instructions. [Template here] 2. Log on, open program, prepare for line count check. 3. Note: collisions due tomorrow |
Jan 7 Due: Collisions 1. Log on, open program, prepare for line count check. 2. Next step: score changes. This is due tomorrow. [Template here] |
Jan 8 Due: Score & Points 1. Template , video 2. Log on, open program, prepare for line count check. 3. Win due on Monday. 4. Begin on screens - Designing the Splash and Instructions - Making the splash, instructions (video) * We will be working on the Sample Exam tomorrow. |
Jan 9 Sample Exam |
| Jan 12 Due: Win - Work on Animation Project, begin on screens - Designing the Splash and Instructions - Making the splash, instructions (video) - Pics: Welcome, Rules, GameOver, Win - PDF Screens Code, TXT Screens Code |
Jan 13 Due: Picture for intro screen AND instructions Exam Review Unit 1 & 2 |
Jan 14 Due: Screens in Game Exam Review - Unit 3 |
Jan 15 Exam Review - Unit 4 |
Jan 16 Exam To prepare: Review Questions |
| Jan 19 Alpha Testing - Rubric - Comment Code (review comments) - Polishing of the Final Project |
Jan 20 Game is Due (Rubric) |
Jan 21 - Careers - SHSM introduction, SHSM Application |
Jan 22 Exams P1 |
Jan 23 Exams P2 |
| Jan 26 Exams P3 |
Jan 27 Exams P4 |
Jan 28 Exams Snow Day |
Jan 29 PA Day |
Jan 30 First Day of Semester 2 |