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makeCode App Lab Game Lab

Coming Events

(Entire Calendar at Bottom)
Mar 2
- Sheet 2.8 Networks
- Video on Basics: https://youtu.be/cIi0W3IWvzU
- Video on Just the EQAO Quotations: https://youtu.be/2LAPxkCabHg
- Addresses
- https://youtu.be/hsVRTfTbk-I
- Network Notes
Mar 3
- Sheet 2.7 Housekeeping

Coding:
7 Mad Libs
8 Count Me In
9 Something Something
10 Circles
Mar 4
Sheet 2.9 - Review and Coding
Video on DFS, BFS
Video on Floodfill
Mar 5 [Gorski SHSM]
Coding Day - get as many done as you can!
Some possible:
6 Multiple Choice
7 Mad Libs
8 Count Me In
10 Circles
11 Conversions
12 Binary Trick
If done early, start on unit 3 codes!
This is our last day coding for this unit.
Mar 6
Sample Test 2
Bring your marked sheets to class.
Open book

March 9
Unit 2 Review
Unit 2 Code is Due

Begin Unit 3 Decisions
- Sheet 3.2 Boolean Expressions
March 10
- Unit 2 Review
- Sheet 3.3 If statements
- Test Review Questions
March 12
Unit 2 Test
- Test Review Questions
March 11


Code:
- 1 - Magic 8 Ball, picture, video intro
- 2 - Dice, d1, d2, d3, d4, d5, d6, video intro
- 3 - Angry Birds, pictures: blues, bomb, bubbles, chuck, hal, matilda, red, stella. video hint
March 13
- Sheet 3.1 Artificial Intelligence

- B3 Math Questions
- C2 Guessing Game, video hint

 

 

Unit 1: Hardware and Computational Thinking

Lesson Video Activities
Course Outline Course Intro: https://youtu.be/nsj6U75KfWY
Contact Info
 
1.1 Digital Technology in Everyday Life    
1.2 IPOMS https://youtu.be/ZViwFUIrQKE
A1 Computer or Not
B1 Hardware Identification
C1 Thing Explainer, video intro
1.3 More About Hardware

Code.org video: CPU & Memory
Lesson: https://youtu.be/6P5AV_CY-3A

Code.org video: Hardware & Software
Lesson: https://youtu.be/g5UwCWJ_aMg
EQAO Point - Detail - Analysis: https://youtu.be/PefimtEdvEc

A2 Complex Hardware Ident
B2 Code Master, video intro
1.4 Microbit Intro Opening TinkerCAD,
Making a variable
Loading from the computer to the Microbit
1.5 Computational Thinking Basics of Graph Theory A3 Bridges of Konigsberg
A4 Handshakes
B3 Map Colouring
B4 Travelling Salesman
1.6 Buying a Computer https://youtu.be/8fT6CU41af0  
1.7 Microbit Lights Basics of LEDs  
1.8 Computers & the Environment https://youtu.be/CmIkxq34DS4  
1.9 Ergonomics https://youtu.be/q4XkZ4FW4-o  
1.10 Review    

2 AlgebraMicrobits

Regular Sensors Lights
1. Beating Heart
2. Flashing Emotions
3. Name Badge
4. Picture Sequence
5. Count Me In (Covid-Counter)
6. Magic 8 Ball
7. Dice
8. Rock Paper Scissors
9. Easy as ABC, How it works: https://youtu.be/qoV7GewkPIs
10. Name Rotator
11. Guessing Game, How it works: https://youtu.be/6SX8nz1EUro
12. Adding Game, How it works: https://youtu.be/Uhb2H9h0GOE
13. Jumper
14. Simon, How it works: https://youtu.be/hKvySVK0CKg

Others:
Favourites
Tic Tac Toe Board
Math Circus
15. Clap Hands
16 Sound Meter
17. Clap Lights
18. Cookie tin alarm
19. Nightlight
20. Jukebox
21. Frere Jacques
22. Candle
23. Rainbow Rotate, demo: https://youtu.be/K2g8ry9HwEQ
24. Blink, demo: https://youtu.be/gRsxqCeOwJU
25. Confetti, demo: https://youtu.be/2v2qY-AWh5g
26. Flicker, demo: https://youtu.be/2Bmat68_gh4
27. Blue to Red, demo: https://youtu.be/LrTNpke0ujs
28. Spreading, demo: https://youtu.be/7DT4-Zfpum8
29. Campfire, demo: https://youtu.be/M3tSFmx0cKc
30. Traffic Lights

Others:
- Runner, demo: https://youtu.be/r9vnYoVN7WI
- Chase, demo: https://youtu.be/RBIfnhiN9qQ
- Race, demo: https://youtu.be/ZCAblLaNGF8
- Pinwheel
- Lightning
- Blue to Green Yo-yo



 

Unit 2: Networks and IO

Lesson Video
2.1 App Lab Pieces and Widgets Lesson: https://youtu.be/3lbNs5tauWg
App Lab Demo: https://youtu.be/Pza8H-SfiCw
Instructions for First Sign in to Code.org: https://youtu.be/Bq0-cyjnNIU
2.2 Output in App Lab https://youtu.be/AY6lZ304csw
2.3 Variables https://youtu.be/iFZjU8sO1N4
2.4 Input in App Lab Mad Libs: https://youtu.be/xEdaGQqW7GU
2.5 Variables and Output Lesson: https://youtu.be/rlKUSJN7Bdg
2.6 Housekeeping Lesson: https://youtu.be/MwJnUOAJcLs
2.7 Math Functions Lesson: https://youtu.be/kx130du1I4c
2.8 Networks and Connectivity Benefits and Negatives
2.7 Networks (EQAO MC) Basics: https://youtu.be/cIi0W3IWvzU
Just the EQAO Quotations: https://youtu.be/2LAPxkCabHg
2.8 Networks and Addresses https://youtu.be/hsVRTfTbk-I
Network Notes
2.9 Depth First Search, Breath First Search Video on DFS, BFS
Video on Floodfill

App Lab App Lab Codes - Unit 2

Regular Codes Graphics Codes
1. Pat the Kitty [video], Kitty Pic
2. Oink the Pig, video hint if you are stuck
3. Xylophone, (sounds) 1, 2, 3, 4, 5, 6, 7, 8
4. Knock Knock
5. Multiple Choice
6. Penguin, (pictures) p1, p2, p3, p4, p5, p6, p7
7. Mad Libs
8. Count Me In
9. Something Something
10. Circles
11. Conversions
12. Binary Trick Game (pictures) t1, t2, t3, t4, t5, demo video

13. Etch a sketch
14. Bouncing Ball, pictures: ball1, ball2, ball3, video demo
15. Mole Mash, mole pic
16. Pac Man, pictures: left, up, down, right
17. Pong, pictures: paddle, ball
18. Shooter, pictures: ship, bullet, asteroid, sky

 

 

Unit 3: Decisions

Lesson Video
3.1 Boolean Expressions https://youtu.be/k4FkmpM949U
3.2 If Statements with Numbers Intro: https://youtu.be/7xJJE3OfUBo
Tracing: https://youtu.be/_zVkUZt6bl8
3.3 If Statements and Scientific Categories  
3.4 Text Operators  
3.5 Ken Kens https://youtu.be/vv37IFRHsSU
3.6 Comments and Indenting Code comments: https://youtu.be/rgHAFQEO0eg
indent demo 1: https://youtu.be/CQNYBk8-zmU
indent demo 2: https://youtu.be/eDnE801zzW8
3.7 Artificial Intelligence Lesson: https://youtu.be/Lbp_eHEoYfY
3.8 Graphs in AI, Binary Trees  

App Lab APP LAB Codes - Unit 3

Regular Codes Bonus Codes
1. Magic 8 Ball, picture, video intro
2. Math Questions
3. Dice, d1, d2, d3, d4, d5, d6, video intro
4.Bubble Gum
5.Cat and the Fiddle
6.Decoding Text
7. Find the Object
8.Guessing Game, video hint
9. Pokemon, pikachu, pikawin, bulbasaur, bulbawin
10. Rock Paper Scissors, rock pic, paper pic, scissors pic
11. Ken Ken, pic
12. AI Guessing Game
13. Fortune Cookie, open, closed
14. Angry Birds, pictures: blues, bomb, bubbles, chuck, hal, matilda, red, stella. video hint .
15. Sudoko, pics, unzipping4
16. Tic Tac Toe, video hint
17. Tic Tac Toe AI
18. Calculator
19. Nim, pics, applab demo, live demo
20. Sandcastles (pictures)
21. House Hunt. Pictures

 

Unit 3.5: Escape Room

Research Analysis & Design Coding Reflection
The Assignment (video)
A Full Example - Wild West (video)
Another Full Example - Woods (video)
Another Full Example - Nightmare (video)
You may repeat these as many times as you want:
- Puzzles 1 (in google classroom)
- Puzzles 2 (in google classroom)
- Spy School (in google classroom)
- Baking (in google classroom)
1. Assignment, Video
2. Brainstorming (in google classroom)
3. Design (in google classroom)

What mark would this get?
Opening Screen & Backstory
Transparent Background Images: iconarchive
Alpha Test

Gold Master
Making Clear Buttons
Printing things out slowly (like a typewriter)
How to make Sudoku pictures
Comments Video about comments.
Rubric, Self Evaluation

 

Unit 4: Repetition

Lesson Video A (Level 1) B (Level 2, 3) C (Level 4, 4+) D Challenge
4.1 Repeat Loops https://youtu.be/wmMjCt4baL4 A1 Course 3 #12, 13, 14      
4.2 For Loops https://youtu.be/oeoPkIdWtxw Series Series B Series C Frog Jump
4.3 Methods   Invite to Party Multiplication Table Squares Diamonds
4.4 Game Lab: Animations & Sprites https://youtu.be/0t6iwbBnS0A
Making your own sprite: https://youtu.be/DOGdRW3S1xs
CSD #1, 7, 8, Intro Video CSD #11, 12, 13    
4.5 Draw Loop (1) Draw Loop: https://www.youtube.com/watch?v=G6QJeuHhqCM
(2) Smooth Animation: https://www.youtube.com/watch?v=G666sFzAg5g
CSD #9, 10 CSD #14, 15 CSD #16, 17  
4.6 Counter Pattern https://youtu.be/MOedEIwAPvI Bouncing, Video   CSD #18, 19, 20 Follow the Leader
4.7 Keyboard & Mouse Input https://youtu.be/-SpZx86wS4Y Falling Star Pong, Video CSD #21, 22, 23 Make it rain, cloud, drop
4.8 Challenges   Tumbleweed Robot Drivers, pics Animated Walker Snowstorm, picture
4.9 Indenting Code & Comments Example 1: https://youtu.be/B9GNaJ4lfVk
Example 2: https://youtu.be/ygIEa3loxEY
Level Up Swimmer, Fish Rotation Bunny Jumper Row your boat
4.10 Patterns of Movement Game Template   Fly Away   Germs Keep Away
4.11 Screens in Game Lab Avoid the Bees   Thread the Needle
4.12 Security Problems https://youtu.be/R42UPQMBqOg
Just the EQAO first paragraph: https://youtu.be/vJBgSU4iV0I
       
4.13 Security Problems, EQAO NEwspaper Article https://youtu.be/oAjd50X6fUI        
4.14 Security Solutions https://youtu.be/Y77CIE9A7kQ        

 

Final Project: Animation

Research Analysis & Design Coding Reflection

Project Overview, video
Examples of Final Project

Game Planning Suggestions

Game Analysis
Game Design

Checkpoint 1: Sprites
- Making a Sprite in GameLab
- Rotating a Sprite in GameLab
- Transparent BG, Scrolling BG

Resizing Pictures to fit under the 100KB max in Game Lab

Good image sites:
- Spritesheets- https://opengameart.org/users/kenney
- Icons - https://iconarchive.com/

Template - Code Game First!
- Checkpoint 2: Sprites + Scroll (Pink+Yellow)
- Checkpoint 3: Movement (Green)
- Checkpoint 4: Collisions, Events (Blue)

MultiPanel Sideways Scroll + video
Platforms + video

Screens
- Designing the Splash and Instructions

- Making the splash, instructions (video)
- Coding the splash, instructions (video), (written)

Instructions Screen Examples

Comments Video about comments.

Project Rubric

 

Unit 5: Extra Topics in Computer Science

Lesson Video A (Level 1) B (Level 2, 3) C (Level 4, 4+)
5.1 Database Basics        
5.2 SQL        
5.3 Aggregates        
5.4 Joins        
5.5 Data Mining - Blue Kai        
5.6 HTML        

 

 

Calendar - Entire Course

Jan 26 - Snow Day Jan 27 - Exams P4 Jan 28 - Exams P3 Jan 29 - Turnaround Day Jan 30 - First Day of Class
- Welcome, introduction to CS
- Learner Profiles
- Sheet 1.1 Computer Applications
Feb 2
- Watch IPOMS (Hardware Intro): https://youtu.be/ZViwFUIrQKE
- Complete Sheet 1.2 IPOMS. Powerpoint here.
Feb 3
- Setting Up Binders
- How marking will work
- Sheet 1.4 More about Hardware
- Finish Snap Circuits

Feb 4 - Exam Review 8:30-9:30
- Sheet 1.3 Microbits & Hardware
- MakeCode Website OR Opening TinkerCAD
- Working on Microbit codes below
1. Beating Heart
2. Flashing Emotions
3. Name Badge
4. Picture Sequence

Feb 5
- Sheet 1.5 - Basics of Graph Theory
- Some Microbit codes to start with:
4. Picture Sequence
5. Count Me In (Covid-Counter)
6. Magic 8 Ball
7. Dice
8. Rock Paper Scissors
Feb 6
- Sheet 1.6 - Microbits Variables
- Working on Microbit codes below
Feb 9
- Sheet 1.7 Environment
- Working on Microbit codes below, for example:
11. Guessing Game, How it works: https://youtu.be/6SX8nz1EUro
12. Adding Game, How it works: https://youtu.be/Uhb2H9h0GOE
13. Jumper
Feb 10
- Sheet 1.8 More about Graph Theory

Feb 11
- Sheet 1.9 Buying a Computer
- Working on Microbit codes below, for example:
11. Guessing Game, How it works: https://youtu.be/6SX8nz1EUro
12. Adding Game, How it works: https://youtu.be/Uhb2H9h0GOE
13. Jumper
Feb 12
- Sheet 1.10 Ergonomics
Feb 13
PD Day
Feb 16
Family Day


Feb 17
- Sample Test - Super Open Book. You can work in a group, use your notes AND ask questions.

Feb 18
Applab Introduction
- Sheet 2.1 - Output
- Complete 1 Pat the Kitty

- If done early, try some other programs in the unit 2 section below:
1. Pat the Kitty [video], Kitty Pic
2. Oink the Pig, video hint if you are stuck
3. Xylophone, (sounds) 1, 2, 3, 4, 5, 6, 7, 8
4. Knock Knock
Feb 19
Unit 1 Review
- Sheet 2.2 Variables [https://youtu.be/iFZjU8sO1N4]

- Complete:
2 Oink the Pig, if stuck: video hint
3 Xylophone, sounds: 1, 2, 3, 4, 5, 6, 7, 8
4 Knock Knock
5 Penguin, pictures: p1, p2, p3, p4, p5, p6, p7
Feb 20
Unit 1 Review
Sample Test Solution
Work on unit 2 codes:
2 Oink the Pig, if stuck: video hint
3 Xylophone, sounds: 1, 2, 3, 4, 5, 6, 7, 8
4 Knock Knock
5 Penguin, pictures: p1, p2, p3, p4, p5, p6, p7

Feb 23
- Sheet 2.3 Input

Test Review
- Review Questions
- Networking Diagram Review
- Sample Test Solution

Work on unit 2 codes:
2 Oink the Pig, if stuck: video hint
3 Xylophone, sounds: 1, 2, 3, 4, 5, 6, 7, 8
4 Knock Knock
Feb 24
Test 1 - Hardware & Computational Thinking

This is closed book, no notes allowed. Written in normal test conditions.
You can use the entire period for the test.
Feb 25
- Complete and submit sheet 2.4 Variables and Output

Work on unit 2 codes:
3 Xylophone, sounds: 1, 2, 3, 4, 5, 6, 7, 8
4 Knock Knock
5 Penguin, pictures: p1, p2, p3, p4, p5, p6, p7
Feb 26
- Sheet 2.5 Computational Thinking: Breadth First Search, Depth First Search

- Work on coding (these ones are easier):
4 Knock Knock
5 Penguin, pictures: p1, p2, p3, p4, p5, p6, p7
6 Multiple Choice
9 Something Something
13 Etch-A-Sketch
15 Mole Mash, mole pic
Feb 27 [Early Release P1 & 2]
- Sheet 2.6 Math Functions

Coding:
6 Multiple Choice
7 Mad Libs
8 Count Me In
10 Circles
11 Conversions
12 Binary Trick
Mar 2
- Sheet 2.8 Networks
- Video on Basics: https://youtu.be/cIi0W3IWvzU
- Video on Just the EQAO Quotations: https://youtu.be/2LAPxkCabHg
- Addresses
- https://youtu.be/hsVRTfTbk-I
- Network Notes
Mar 3
- Sheet 2.7 Housekeeping

Coding:
7 Mad Libs
8 Count Me In
9 Something Something
10 Circles
Mar 4
Sheet 2.9 - Review and Coding
Video on DFS, BFS
Video on Floodfill
Mar 5 [Gorski SHSM]
Coding Day - get as many done as you can!
Some possible:
6 Multiple Choice
7 Mad Libs
8 Count Me In
10 Circles
11 Conversions
12 Binary Trick
If done early, start on unit 3 codes!
This is our last day coding for this unit.
Mar 6
Sample Test 2
Bring your marked sheets to class.
Open book

March 9
Unit 2 Review
Unit 2 Code is Due

Begin Unit 3 Decisions
- Sheet 3.2 Boolean Expressions
March 10
- Unit 2 Review
- Sheet 3.3 If statements
- Test Review Questions
March 12
Unit 2 Test
- Test Review Questions
March 11


Code:
- 1 - Magic 8 Ball, picture, video intro
- 2 - Dice, d1, d2, d3, d4, d5, d6, video intro
- 3 - Angry Birds, pictures: blues, bomb, bubbles, chuck, hal, matilda, red, stella. video hint
March 13
- Sheet 3.1 Artificial Intelligence

- B3 Math Questions
- C2 Guessing Game, video hint
March 16 March 17 March 18 March 19 March 20
March 23
- Sheet 3.4 Ifs #2

Code:
- 1 - Magic 8 Ball, picture, video intro
- 2 - Dice, d1, d2, d3, d4, d5, d6, video intro
- 3 - Angry Birds, pictures: blues, bomb, bubbles, chuck, hal, matilda, red, stella. video hint
- 6 - Fortune Cookie, pictures: open, closed
- 7 - Math Questions
- 8 - Rock Paper Scissors, pictures: rock, paper, scissors
- 10 - Nim, pics, applab demo, live demo
- 13 - Pokemon, pikachu, pikawin, bulbasaur, bulbawin

March 24
- Sheet 3.6 Text Operators Part 1

Work on Unit 2 code:
- 4 - Bubble Gum
- 5 - Cat and the Fiddle
- 9 - Decoding Text

March 25
- Sheet 3.7 Text Operators Part 1

- Complete Sheet 3.6 and Sheet 3.7. Hand in.

Work on Unit 2 code:
- 4 - Bubble Gum
- 5 - Cat and the Fiddle
- 9 - Decoding Text


March 26
- Escape Room Project Introduction
- Watch an Escape Room example: one of 1, 2, 3.

- Sheet 3.8 Graphs in AI, Binary Trees.

- 11 - Scavenger Hunt is here. Pictures
March 27
- Sheet 3.5 Ken Kens
- Work on other unit 2 codes if you are done early:
- 10 - Nim, pics, applab demo, live demo
- 11 - Scavenger Hunt is here. Pictures, unzipping
- 12 - Sudoko, pics, unzipping
- 13 - Pokemon, pikachu, pikawin, bulbasaur, bulbawin
- 14 - Tic Tac Toe, video hint
- 15 - Ken Ken, pic
March 30
- Unit 3 Sample Test (Decisions & AI)
March 31
Due by end of class: Escape Room Analysis

- Watch an Escape Room example: one of 1, 2, 3.
- Escape Room Analysis and Design, it is due tomorrow.

Unit 3 Codes Due
- 4 - Bubble Gum
- 5 - Cat and the Fiddle
- 6 - Fortune Cookie, pictures: open, closed
- 7 - Math Questions
- 8 - Rock Paper Scissors, pictures: rock, paper, scissors
- 9 - Decoding Text
- 10 - Nim, pics, applab demo, live demo
- 11 - Scavenger Hunt is here. Pictures, unzipping
- 12 - Sudoko, pics, unzipping
- 13 - Pokemon, pikachu, pikawin, bulbasaur, bulbawin
- 14 - Tic Tac Toe, video hint
- 15 - Ken Ken, pic

April 1
- Test Review
- Test Review Questions

- Work on Opening Screen for Escape Room
- Work on Escape Room Task 1

Due by end of class:
Escape Room Design

- Test Review
- Work on Escape Room Design.
- Work on Opening Screen for Escape Room

April 2
- Unit 3 Test (Decisions & AI)

For Review Purposes:
- Test Review Questions
April 3 [Good Friday]


April 6 - Easter Monday

April 7
Work on Escape Room
April 8
Due at start of class: Opening Screen

- Test Review
- Test Review Questions

- Work on Escape Room Task 1
April 9
- Due start of class: Escape Room Task 1
- Work on Escape Room Task 2
- Escape Room examples if needed: one of 1, 2, 3.

April 10 [Gorski away]
- Due start of class: Escape Room Task 2
- Work on Escape Room Task 3

April 13 [Gorski SHSM]
- Work on Escape Room Tasks 3
- Extra Features
April 14
- Due start of class: Escape Room Task 3
- Work on Escape Room Ending
- Make sure that your Escape Room is ready for Alpha Testing tomorrow
April 15
- Due start of class: Escape Room Ending.
- Alpha Testing

- Sheet 4.1 Loops
- Work on Course 2 & 3
April 16 [Drones]
- Comments & Polishing of Escape Room - make your program is fully commented

- Sheet 4.2 More Loops
- Continue work on Course C & D if done
April 17 [Early Release - P3 & 4]

April 20
- Sheet 4.3, For Loops
- Loop Output Powerpoint

- Escape Room is due tomorrow
- Comments & Polishing of Escape Room - make your program is fully commented
April 21
Escape Room is Due (Fill in reflection, hand in link)

- Continue work on Course C & D if done.

April 22
Looping Codes:
- Series A
- Series B
- Series C
- Invitations to a Party
April 23
- Sheet 4.5 Basic SQL
- Sheet 4.6 Restrictions
April 24
- Sheet 4.7 Joins
April 27
- Sheet 4.8 Data Mining
April 28
Unit 4 Sample Test
April 29
- Sheet 5.1 Sprites & Game Lab
Coding:
- 13 - Bouncing, Video
- 14 - Falling Star
- 15 - Pong, Video
April 30
- Sheet 5.2 Sprites & Movement

Work on unit 4 code:
- 14 - Falling Star
- 15 - Pong, Video
- 16 - Tumbleweed
- 17 - Robot Drivers, pics
- 18 - Level Up Swimmer, Fish Rotation
- 22 - Jumper
May 1
- Sheet 5.3 Review
- Watch: (1) Draw Loop:
(2) Smooth Animation

- Working on codes:
- 14 - Falling Star
- 15 - Pong, Video
- 16 - Tumbleweed
Animation Challenges:
- 23 - Follow the Leader
- 24 Make it rain, cloud, drop
- 25 - Snowstorm, picture
- 26 - Row your boat
- 27 Germs Keep Away
- 28 Thread the Needle (do Row your boat first)

May 4
Test Review

Coding :
- 15 - Pong, Video
- 16 - Tumbleweed
- 17 - Robot Drivers, pics
- 18 - Level Up Swimmer, Fish Rotation
- 19 Bunny Walker

May 5
Test Unit 4
May 6
- Sheet 5.4: Respawning

Animation Challenges:
- 23 - Follow the Leader
- 24 Make it rain, cloud, drop
- 25 - Snowstorm, picture
- 26 - Row your boat
- 27 Germs Keep Away
- 28 Thread the Needle (do Row your boat first)
May 7
- Sheet 5.5 Keyboard & Mouse Input or Watch video

- Codes:
- 14 - Falling Star
- 15 - Pong, Video
- 16 - Tumbleweed
- 17 - Robot Drivers, pics
- 18 - Level Up Swimmer, Fish Rotation
May 8
- Sheet 5.6 Collisions

- More Codes:
- 19 Bunny Walker
- 20 Avoid the Bees
- 21 Fly Away
- 22 Jumper

- Final Project: Animation Design
- Project Overview, video
- Examples of Final Project
- Some game ideas

Codes
- 20 Avoid the Bees ***
- 21 Fly Away
- 22 Jumper
Extras for the amazings:
- Flappy Bird
- Platform Jumper
May 11
- Sheet 5.7 Security Problems
May 12
- Sheet 5.8 Security Solutions

Work on codes in Monday, Tuesday and Wednesday.

You can also do these old ones:
- 9 Series A
- 10 Series B
- 11 Series C
- 12 Invitations to a Party
May 13
- Sample Test 5 - Animation
May 14
A. Start Animation Sprites
- Work on Checkpoint 1: Sprites
- Making a Sprite in GameLab
- Rotating a Sprite in GameLab
- Transparent BG, Scrolling BG

OR:

B. Complete Unit 4 codes:
- 19 Bunny Walker
- 20 Avoid the Bees
- 21 Fly Away
- 22 Jumper
- 12 Invitations to a Party

C. Extras work if needed:
- Flappy Bird
- Platform Jumper
May 15 - PL Day
Afternoon classes only
May 18 - Victoria Day

May 19
Unit 5 Code Due
Due: one sprite in Final Project

- Work on Checkpoint 1: Sprites
- Making a Sprite in GameLab
- Rotating a Sprite in GameLab
- Transparent BG, Scrolling BG

May 20
Due: two sprites
- Work on Checkpoint 1: Sprites
- Making a Sprite in GameLab
- Rotating a Sprite in GameLab
- Transparent BG, Scrolling BG


May 21
Unit 5 Test - Animation
- Review
May 22
Due: all sprites and background
- Template - Code Game First!
- Checkpoint 2: Sprites + Scroll (Pink+Yellow)
- Work on movement for main sprite, due Jan 5.
May 25
Due: Movement for main sprite
- Template - Code Game First!
- Checkpoint 2: Sprites + Scroll (Pink+Yellow)
May 26
Due: Movement for 3 Sprites.

1. Video with instructions. [Template here]
2. Log on, open program, prepare for line count check.
3. Note: collisions due tomorrow
May 27
Due: Collisions

1. Log on, open program, prepare for line count check.
2. Next step: score changes. This is due tomorrow. [Template here]


* We will be working on the Sample Exam tomorrow.
May 28
Sample Exam
May 29 [Carnival Day]
Due: Score & Points

1. Template , video
2. Log on, open program, prepare for line count check.
3. Win due on Monday.
4. Begin on screens
- Designing the Splash and Instructions
- Making the splash, instructions (video)

June 1
Due: Win
- Work on Animation Project, begin on screens
- Designing the Splash and Instructions
- Making the splash, instructions (video)
- Pics: Welcome, Rules, GameOver, Win
- PDF Screens Code, TXT Screens Code
June 2
Exam Review Unit 1 & 2
Due: Win Screen Done
June 3
Exam Review - Unit 3
Due: Lose Screen Done
June 4
Exam Review - Unit 4 & 5



June 5
Exam

To prepare:
Sample Exam
Review Questions
June 8
Due: Intro Screen Done
June 9
Due: Instructions Screen Done
June 10
Alpha Testing
- Rubric
- Comment Code (review comments)
- Polishing of the Final Project
June 11
Game Polishing, Comments
June 12
Game is Due (Rubric)
June 15
- Careers
- SHSM introduction, SHSM Application
June 16
Morning - Locker Clean out
Final Exam Period 1 - Afternoon
June 17
Final Exam Period 2

June 18
Final Exam Period 3
June 19
Final Exam Period 4
June 22
Additional Exam Day
June 23
Additional Exam Day
June 24
PD Day
June 25
Exam Review Day
June 26
Commencement